The Christmas Spirit: Grimm Tales: Chapter 1: Home

The Christmas Spirit: Grimm Tales Walkthorugh will assist you on your adventure into Fairytale Land to stop Dame Gothel, save Wilhelm, Fairytale land, and the future of Christmas itself!


Chapter 1: Home
Chapter 2: Dame Gothel's Yard
Collectibles

Ask for help in the comments below!

Chapter 1: Home






 

  • Read card; take HANDKERCHIEF; read tag; select enchanted mirror (A).
  • Select gingerbread house; take PLIERS and 1st MAGIC CRYSTAL (B).
  • Read note; take FAIRYLAND COIN and SHARP ORNAMENT (C); open book.
  • Use SHARP ORNAMENT (D).
  • Play HOP; earn SNOW GLOBE (E).
  • Use SNOW GLOBE; take HAIRPIN and 2nd MAGIC CRYSTAL (F).
  • Place MAGIC CRYSTALS; take MAGIC LENS (G).
  • Take tasks; place MAGIC LENS (H).
  • Drag lens and select 1-5 (I).
  • Take BOOK PAGE (J).
  • Select (K).







  • Place BOOK PAGE (L).
  • Easy solution (M-N)-(O-P)-(Q-R).
  • Hard solution (M-N)-(Q-R).
  • Go forward.
  • Take ARM PIECE (A).
  • Go forward (B).
  • Use FAIRYLAND COIN (C).
  • Easy solution (D).
  • Hard solution (E); take YO-YO.
  • Take map and read scroll; take SEALED BOX (F).
  • Open grate; use YO-YO. Open box; take WINDUP KEY and DIAMOND RING (G).
  • PLIERS on SEALED BOX; take BROKEN WOODCUTTER. Add ARM PIECE and WINDUP KEY; earn WINDUP WOODCUTTER.
  • Use WINDUP WOODCUTTER (H).
  • Go right.






  • Select (A).
  • Read poster; use HAIRPIN; take METAL BUTTON (B).
  • Use HANDKERCHIEF; take MEDICINE RECIPE and BELLOWS (C).
  • Read card; take CLAY and MAGNET (D).
  • Place METAL BUTTON (E).
  • Play HOP; earn HANDLE (F).
  • Take BURNER; read instructions (G).
  • Place CLAY and HANDLE (H).
  • Use BELLOWS (I).
  • Use (J-K); take BOWL (L).
  • Walk down.
  • Use BOWL; take SPIKY BOOTS (M).
  • Use SPIKY BOOTS (N).






  • Take 1st MAGIC CRYSTAL and ICE (O).
  • Read note; take 1/2 GIFT SYMBOLS. Use MAGNET; earn MINT (P).
  • Use DIAMOND RING and read note; take WINTER ROSE and STAR SYMBOL (Q).
  • BURNER, ICE, MINT, and WINTER ROSE on MEDICINE RECIPE; earn COUGH MEDICINE.
  • Walk down.
  • Place STAR SYMBOL; take 1st WAND PART, NAIL CLIPPER And 2/2 GIFT SYMBOLS (A).
  • Go right.
  • Give COUGH MEDICINE; earn LENS (B).
  • Place GIFT SYMBOLS; take BAKERY MOLDS, PARCHMENT, and WAND GEM (C).
  • Walk down, forward.
  • Place LENS (D).
  • Ex6-Fx3-Gx9-H-Ix5-Jx2; slide figures over outlines.
  • Kx6-Lx3-Mx10-Nx2-Ox9-Px3; slide figures over outlines.
  • Qx10-Rx3-Sx9-Tx2-Ux6-V; slide figures over outlines.
  • Take TOY BONE and 2nd MAGIC CRYSTAL (W).






  • Give TOY BONE; take 1/2 FIRE STARTERS and 2nd WAND PART (A).
  • Place MAGIC CRYSTALS; take BROKEN WAND (B).
  • 2 WAND PARTS and AND GEM on BROKEN WAND; earn MAGIC WAND.
  • Use MAGIC WAND (C).
  • Talk (D).
  • Take 1st MAGIC CRYSTAL and 2/2 FIRE STARTERS (E).
  • Take 2nd MAGIC CRYSTAL; read recipe (F). Use FIRE STARTERS.
  • Play HOP; earn SPARKLER (G).
  • Place MAGIC CRYSTALS; take 1/2 COMBINATION PARTS (H).
  • Use SPARKLER; take LADLE and 2/2 COMBINATION PARTS (I).
  • Place COMBINATION PARTS (J).
  • Easy solution: arrange as shown (K); hard solution: move beads into position 1-8.
  • Go left.






  • Take KNIFE and FEATHER DUSTER (M).
  • Remove items; place BAKERY MOLDS; select (N); take DOUGH (O).
  • Use NAIL CLIPPER; take CINNAMON (P).
  • Read recipe book; take PIE DISH (Q).
  • PARCHMENT, DOUGH, and CINNAMON on PIE DISH; earn UNBAKED PIE.
  • Place UNBAKED PIE (R); use (S-R); earn CHRISTMAS PIE.
  • Select (T).
  • Walk down.
  • Give CHRISTMAS PIE; earn JUMP ROPE (U).
  • Go left.
  • Use JUMP ROPE (V).


  • Easy solution B-Cx4-Bx2-D-B-Ax2-Dx5-Ax2-Dx2-Cx2-Bx2-Ax4.
  • Bx2-A-D-C-B-A-D-C-Bx5-Cx2-B-D-A-Cx2.
  • Hard solution B-Cx4-Bx2-D-B-Ax2-Dx5-B-Dx3-Ax2-Bx2-Cx2-Ax4.
  • Bx2-A-D-C-B-A-D-C-Bx3-D-Bx3-D-Bx3-D-B-C-A-Cx2-A-C-B-D-C.
  • Earn WARDROBE KEY.
  • Use WARDROBE KEY; earn MAGIC YARN (E).
  • Walk down.
  • Use MAGIC YARN (F).
  • Go right.

 

Chapter 1: Home
Chapter 2: Dame Gothel's Yard
Collectibles

Ask for help in the comments below!