Mystery Trackers: The Four Aces: Chapter Eight: Enter into the Bunker Office
Our Mystery Trackers Four Aces Walkthrough is the detailed dossier you need to help solve the mysteries plaguing the city of Brightfield. After several bizarre animal attacks, the city is being evacuated, leaving the streets ready for your investigation. It doesn't take long to see that something is seriously wrong in Brightfield, and it's going to take all your detective skills to unearth who is behind this dastardly scheme. Using the detailed instructions and custom screenshots in our Mystery Trackers Walkthrough, you'll have no problem sleuthing out the real villains in this exciting new addition to the Mystery Trackers franchise.
General Info and Tips
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!
- Click the books.
- Create the dragon picture by re-arranging the books.
- Click the door.
- Collect the 50 chips.
- Click the globe.
- Insert the 2 flags.
- Click the hidden objects area.
- Find the listed items.
- Color coordinated items must go together to complete the item.
- Collect the bear figurine.
- Click the round table.
- Insert the lion and bear figurines into the slots.
- Collect the joker medallion and the magnet.
- Click the showcase.
- Insert the joker medallion into the slot.
- Collect the cartridge.
- Go to the bunker lab.
- Click the floor.
- Place the magnet onto the floor.
- Collect the control panel switch.
- Click the machine.
- Place the cartridge into the slot.
- Place the control panel switch into the slot.
- Collect the tuning fork.
- Go to the bunker office.
- Click the glass box.
- Place the tuning fork next to the glass box.
- Break it.
- Take the 1 / 2 button.
- Go to the bunker.
- Click the wall.
- Place the tuning fork into the slot.
- Collect the 50 chips.
- Collect the 2 / 2 button.
- Go into the bunker lab.
- Click the machine.
- Place the 2 buttons onto the machine.
- Type the word “superhuman” on the keyboard.
- Play the mini-game.
- Re-arrange the buttons to their matching symbols.
- Solve as shown above.
- Exit the bunker via the evacuation exit.
General Info and Tips
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!