Midnight Mysteries: Ghostwriting: Chapter Two: The Warning Has Been Issued

Rely on our Midnight Mysteries: Ghostwriting Walkthrough as you travel through space and time in an attempt to save some of our most beloved classic tales of literature from being rewritten. Our detailed gaming instructions, custom marked screenshots, and simple puzzle solutions will give you the edge you need to make sure this rewrite goes straight to the bottom of the trash bin in this thrilling hidden object adventure game!


Scoop

  • Attempt to move ahead.
  • Collect the scoop.
  • Move to the left.

 

Scooped

  • Select the scoop and use it 2x’s to remove the stakes; collect the net.
  • Move ahead.

 

Man

  • Speak to the man.

 

Tongs

  • Collect the tongs and collect the faucet pieces.
  • Attach and click the faucet.
  • Click the barrel; collect the wooden plank.
  • Move down 2x’s.

 

Wooden

  • Place down the wooden plank.
  • Move to the right.

 

Raven

  • Select the raven to collect the board.
  • Move to the right.

 

Plate Parts

  • Select the tongs to collect the 2 plate parts.
  • Collect the long ribbon and the glue.
  • Place the 2 plate parts and the glue onto the table.
  • Click the glue.
  • Select the brush and place it into the glue and use it on the plate part.
  • Click the lever 3x’s.
  • Click the cloth and then click the lever.
  • Collect the clay plate.
  • Move to Irving’s Dock.

 

Clay

  • Insert the clay plate.
  • Click the ribbon 2x’s.
  • Collect the cloth.
  • Speak to the woman.
  • Collect the pruning shears.
  • Move to Irving’s Backyard.

 

Pruning

  • Select the pruning shears to remove the overgrown bush to trigger a mini game.
  • Solve the game by selecting the correct pieces then arranging the shapes correctly.
  • Collect the lever.

 

Lever Place

  • Attach and click the lever.
  • Place the boards onto the saw; click the lever.
  • Select the long ribbon to use on the boards and the pruning shears to cut the ribbon.
  • Collect the marked pegs.
  • Move down once.

 

Pegs

  • Place the 4 parked pegs into the grass.
  • Select the raven to use on the weather vane.
  • Click the hidden objects area.

 

12A

 

12B

  • Find the items.
  • Collect the weather vane.
  • Move ahead.

 

Rowlock

  • Collect the rowlock, 1 / 7 and 2 / 7 pieces of suit of armor.
  • Collect the can opener and use it on the weather vane 3x’s; receive the 3 suits of armor.
  • Move down once and to the left.

 

Armor

  • Collect 6 /7 pieces of suit armor.
  • Move down once and to the right 2x’s.

 

Armor7

  • Collect 7 / 7 pieces of suit armor.
  • Move to the Mansion Entrance.

 

Suit Armor

  • Assemble the suit armor; collect the knight armor and place it into the door.
  • Move ahead.

 

Six

  • Click the statues aside 6x’s; collect the priest figurine.
  • Move down 2x’s and to the left.

 

Book

  • Collect the book.
  • Move to the Mansion Foyer.

 

Book Game

  • Insert the book into the bookcase to trigger a mini game.
  • Solve the game by arranging the books correctly.
  • Move ahead.

 

Chalk

  • Collect the box of chalk.
  • Collect the gear.
  • Click the cupboard; collect the spyglass.
  • Click the book open to trigger a hidden objects area.

 

21A

 

21B

 

21C

 

21D

 

21E

 

21F

  • Find the items.
  • Collect the compass.

 

Halbert

  • Collect the halberd and the hat.
  • Place the box of chalk onto the easel.
  • Move to Irving’s Dock.

 

Rowlock

  • Attach the rowlock onto the boat.
  • Place the gear.
  • Collect the buckle and the wooden pole.
  • Move down once.

 

Spyglass

  • Place the spyglass into the tripod and look into the lens.
  • Move to the Hallway.

 

Canvas

  • Zoom into the canvas to trigger a mini game.
  • Solve the game by recreating the image seen in the spyglass.
  • Collect the finished artwork and place it into the frame.
  • Collect the key.
  • Attach the wooden pole to receive the brush.
  • Move to Irving’s Dock.

 

Key

  • Insert the key into the boat lock.
  • Move down once.

 

Brush

  • Place the brush into the trough; collect the soapy brush.
  • Move to the Mansion Foyer.
  • Chapter-2-27-Soapy
  • Select the soapy brush to reveal and collect the round plate.
  • Move down 2x’s and go to the right.

 

Round

  • Insert the round plate to trigger a mini game.
  • Solve the game by clicking the stones in ABC order.
  • Collect the Solomon’s seal.
  • Move to the Mansion Foyer.

 

Solomon

  • Insert Solomon’s seal.
  • Speak to the spirit; collect the paddle.
  • Give the halberd to the spirit.
  • Move into the Soldier’s Cellar.

 

Figurines

  • Collect the lady figurine and the boot.
  • Place the lady and the priest figurines to trigger a mini game.
  • Solve the game by placing the figurines correctly.
  • Collect the bronze rose and the pump handle.
  • Move to Irving’s Dock.

 

Bronze

  • Insert the bronze rose.
  • Click the ribbon and collect the glove.
  • Move to the Mansion Foyer.

 

Santa

  • Place the hat, the Santa’s glove, the belt buckle and the boot onto the Santa.
  • Click the hidden objects area.

 

33A

  • Find the items.
  • Collect the sewing kit.

 

Cloth

  • Attach the cloth onto the net and use the sewing kit to create the sail.
  • Move to Irving’s Dock.

 

Pump Handle

  • Attach the pump handle and click it 3x’s.
  • Click the box open.
  • Place the compass, the sail and the paddle.