Mayan Prophecies: Ship of Spirits: Chapter 7: Gregory’s Release
Our Mayan Prophecies Ship of Spirits Walkthrough will help you stay out of trouble as you explore the dangers and mysteries of the ancient Spanish Galleon your boat crashed into. Chock full of valuable information and custom screenshots to help you complete each and every chapter, this comprehensive Mayan Prophecies Walkthrough is a must-have companion to this exciting hidden object adventure game.
General Info and Tips
Chapter 1: Entering the Ship
Chapter 2: Freeing the Cabin Boy
Chapter 3: The Treasure Room
Chapter 4: The Exorcism
Chapter 5: The Cure
Chapter 6: The Jacket
Chapter 7: Gregory’s Release
Chapter 8: Preparation
Chapter 9: The Portal
Chapter 10: Trapped
Ask for help in the comments below!
Chapter 1: Entering the Ship
Chapter 2: Freeing the Cabin Boy
Chapter 3: The Treasure Room
Chapter 4: The Exorcism
Chapter 5: The Cure
Chapter 6: The Jacket
Chapter 7: Gregory’s Release
Chapter 8: Preparation
Chapter 9: The Portal
Chapter 10: Trapped
Ask for help in the comments below!
- Head to the middle deck.
- Puff of smoke time. Try going forward and watch William Tell spring into action – this guy threatens to kill you, then shoots so far wide of the mark an apple would have to be the size of an elephant for him to hit it.
- For added laughs try repeating the move forward again and again and watching genius repeatedly cackle his threats and miss – how much practice does he need?
- Oh well, time to move on, but first remember to pick up the WRENCH lying on the wheel in front of you.
- Next, click on the HOA puzzle to the left to initiate it.
- Click on the HOA to the left to initiate it.
- Collect the items circled in red.
- Those circled in yellow require multiple moves.
- Use the crowbar on the floorboard to open it.
- Click on the carving to release and capture the hummingbird.
- Use the net to grab the crab.
- Use the brush to tidy up the dragon.
- When finished take the JOLLY ROGER and head to the crow’s nest.
- Zero in on the box to the left and use the JOLLY ROGER to unlock it.
- Pick up the calendar piece and the RUBY CUBE.
- Head down to the storage room.
- Zoom in on the desk and use the WRENCH twice on the drawer to the right to open it.
- Take the key and use it to unlock the left drawer from the inside.
- Take the SAPHIRE CUBE and head to the armory.
- Zoom in on the cabinet to the right and zero in on the metal plate.
- Use the WRENCH on each of the four screws (with a wrench?) and take PART OF SKULL and head to the middle deck.
- Place PART OF SKULL on the lever and pull down.
- Okay, how dumb can this poacher be? He leaps out yet again to skewer you with his crossbow, misses a trapdoor opening 4 feet wide through which light is streaming upwards (Helen Keller could see this!) and tumbles down into it? Who spoon feeds this guy and wipes the drool off his chin?
- Zoom in after he falls down and watch the little scene below play out, then retrieve the KEY TO THE BRIG. Off to the brig with you!
- Go to the rear cell and use the KEY TO THE BRIG to release your pal Gregory – oh no! Watch the scene play out.
- Collect the nearby calendar piece and the SEAHORSE UPPER BODY.
- Now go to the sarcophagus.
General Info and Tips
Chapter 1: Entering the Ship
Chapter 2: Freeing the Cabin Boy
Chapter 3: The Treasure Room
Chapter 4: The Exorcism
Chapter 5: The Cure
Chapter 6: The Jacket
Chapter 7: Gregory’s Release
Chapter 8: Preparation
Chapter 9: The Portal
Chapter 10: Trapped
Ask for help in the comments below!
Chapter 1: Entering the Ship
Chapter 2: Freeing the Cabin Boy
Chapter 3: The Treasure Room
Chapter 4: The Exorcism
Chapter 5: The Cure
Chapter 6: The Jacket
Chapter 7: Gregory’s Release
Chapter 8: Preparation
Chapter 9: The Portal
Chapter 10: Trapped
Ask for help in the comments below!