Margrave: The Blacksmith's Daughter: Act Five, Chapter 19: Seraphim

Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.


Snowflake Door

  • Zoom into the snowflake door (yellow circle).
  • A puzzle will trigger.


Snowflake Puzzle

  • Solve the puzzle as shown.
  • Zoom into the magic lantern referring to the glyphs.
  • Use the numbers on the glyphs as a pattern to help you.
  • Each glyph is a segment of the snowflake; repeat the number pattern process for each glyph.
  • Enter into the tower.


Seraphim

  • Awaken the seraphim by using the divination tool (orange circle).
  • A puzzle will trigger.


Cards

  • Solve the card puzzle as shown above.
  • Match the stones with the symbols shown (solutions vary).

Congratulations you have completed Margrave: The Blacksmith’s Daughter!