Maestro: Music from the Void: Chapter Three: Entrance into the Tower
Our Maestro: Music from the Void Walkthrough will be your guide as you race to save two stolen children, their school, and the whole city. When you’re asked to investigate the disappearance of two children it seems like a fairly standard request; you are a detective after all. But after only a few moments at the school where they vanished you realize it’s anything but standard. Now you must fight to find not only the children, but also a way to defeat the black shadows that now haunt the school. Could the Maestro’s violin be the key? Our insider tips, step-by-step instructions, and assortment of custom screenshots will be with you as you investigate this city full of strange music.
Chapter One: Into the Shadows
Chapter Two: The Vienna Academy of Music
Chapter Three: Entrance into the Tower
Chapter Four: The Ship Exploration
Chapter Five: Exploring the Mansion
Chapter Six: Return to the Ship
Chapter Seven: The End
Bonus Game
Ask for help in the comments below!
- Examine the back of the wagon.
- Examine the lock; insert the key.
- Collect the hammer.
- Examine the fountain and collect the wheel and the note.
- Examine the door; insert the hand into the lock.
- Play the hidden object area.
- Click the shirt; collect the fish and pears.
- Click the vase; collect the racquet ball.
- Collect the chain.
- Move forward and go right.
- Collect the arrow.
- Examine the cart and place the wheel onto it.
- Examine the purse.
- Collect the medallion and the scarf.
- Move down once.
- Examine the winch.
- Put the chain onto the winch and click the handle.
- Examine the niche.
- Place the scarf down and collect the gear.
- Move to the right.
- Zoom into the door.
- Click the handle.
- Insert the gear into the lock and enter.
- Click the violin.
- Place the “notes to fight” sheet onto the stand.
- Examine the picture and collect the clock hand.
- Examine the cabinet; click it and collect the magnifying glass.
- Zoom into the chair and collect the bellows.
- Examine the table and collect the smithy figure.
- Click the book and examine the pages.
- Move down two times.
- Examine the window.
- Place down the mini anvil and the smith figurine.
- Examine the window; collect the empty oil can.
- Exit the window and move down once.
- Examine the hole in the street.
- Use the magnifying glass on the ants and collect the nails.
- Examine the cart.
- Use the empty oil can on the broken barrel; collect the filled oil can.
- Play the hidden objects area.
- Click the drawer and collect the corn.
- Click the hamper lid and collect the sandal.
- Collect the 1st doll part.
- Move forward.
- Examine the post.
- Remove the billboard and examine it.
- Pour the full oil can onto the blades to trigger a puzzle.
- Click the matching blade parts.
- Collect the doll hat.
- Examine the pipe.
- Use the bellows in the hole and collect the 2nd doll part.
- Examine the window.
- Place down the 2 doll parts, the hammer, nails and the doll hat.
- Assemble the parts.
- Insert the nails into the doll and use the hammer to secure them.
- Collect the doll.
- Go to the house.
- Zoom into the fireplace; place the doll onto it to trigger a puzzle.
- Click the drums in the correct sequence (A-D).
- Then, click the drums 2 and 3 one time each.
- Collect the “notes of life” music sheet and the piano keys.
- Move down four times.
- Zoom into the tree on the right.
- Click the violin and place the “notes of life” onto the stand.
- Move through the upper right window.
- Zoom into the piano and insert the piano keys.
- A puzzle will trigger.
- Click the keys in the following order:
- 1 – 3 – 4 – 5 – 6 – 12 – 8 – 2 – 7 – 4 – 12 – 9 – 11 -10 – 4 – 5 – 1 – 3 – 11 – 5 – 6 – 12 -8 – 1 -3 – 2 – 12 – 9.
- Examine the clock; insert the clock hand.
- Collect the note and the 1st ring underneath it.
- Examine the bookcase and place the books into the correct areas.
- Insert the medallion.
- Collect the note and the piano chip.
- Move down once.
- Examine the door on the right and insert the piano chip.
- A puzzle will trigger.
- Put the buttons into the matching slots.
- Click and drag button 1 to its match.
- Click and drag button 2 to the yellow circle.
- Click and drag buttons 3 and 4 into their matching slots.
- Click and drag button 5 to the pink circle.
- Click and drag button 6 to its matching slot.
- Click and drag the drum and the harp to their matching slots.
- Enter through the door.
Chapter One: Into the Shadows
Chapter Two: The Vienna Academy of Music
Chapter Three: Entrance into the Tower
Chapter Four: The Ship Exploration
Chapter Five: Exploring the Mansion
Chapter Six: Return to the Ship
Chapter Seven: The End
Bonus Game
Ask for help in the comments below!