Dark City: Dublin: Chapter 3: Toy Shop
Use this Dark City: Dublin walkthrough to help you rid Vienna of the mischievous leprechaun. You can trust these detailed instructions, custom marked screenshots, and puzzle solutions to help guide your steps.
Chapter 1: Train
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 3: Toy Shop
- Select Deductions Button; play HOP.
- Take CASH REGISTER LEVER; place JUMPING PAIR; select Ax2-B; take TOKEN.
- Place TOKEN (C); select (D).
- Solution (E).
- Take OIL (F).
- Select (G).
- Take SMALL GUITAR (I).
- Use OIL; open box; take SMALL ACCORDION and CASH REGISTER KEY (J).
- Walk down.
- Read note; place CASH REGISTER KEY and CASH REGISTER LEVER; select lever 2x; take COINS (K).
- Walk down.
- Play HOP; earn AMMONIA (L).
- HOP mini-game solution (M).
- Place COINS; restore as shown (N); take SMALL VIOLIN.
- Go forward.
- Place SMALL ACCORDION, SMALL VIOLIN, and SMALL GUITAR; take PAPER BOY (O).
- Use AMMONIA and LEPRECHAUN TOY; take CABMAN’S DIARY (P).
- Select Clue Notebook; solution (Q); take ACETONE.
- ACETONE on CABMAN’S DIARY; turn page; take ORPHANAGE LOCK PIECE.
- Go to Dark Lane.
- Use ORPHANAGE LOCK PIECE (R).
- Go forward.
- Take PAINTS (A).
- Take JACK LEVER ARM and TUBE (B).
- Select TUBE; solution (C); take MUSIC BOX KEY and 1/2 ORPHANAGE PICTURE PART (D).
- Take BOTTLE OF WATER and JACK (E).
- Place MUSIC BOX KEY; take KALIMBA BASE and BAG LOCK PIECE (F).
- Take 1/2 ROCKS (G).
- Place JACK and JACK LEVER ARM; select (H).
- Go forward.
- Take FORCEPS (I).
- Take STIRRUPS and 1/2 SIDEBOARD ELEMENT (J).
- Take POKER; use BOTTLE OF WATER; read note and diary; take KALIMBA NOTES (K).
- Use FORCEPS; earn SMOLDERING COAL (L).
- Walk down.
- Use POKER; select (M).
- Restore items as shown; place PAPER BOY (N).
- Read note; take 2/2 SIDEBOARD ELEMENT (O).
- Go forward.
- Restore items; place SIDEBOARD ELEMENT (P).
- Take BRUSH, 1/2 KALIMBA REEDS, and ORPHANAGE PICTURE (Q).
- Select ORPHANAGE PICTURE; play HOP; earn BAG PASSCODE.
- Use BRUSH; select (R).
- Solution (S).
- Take PARROT TOY and OATS (T).
- Walk down.
- Place BAG LOCK PIECE and BAG PASSCODE; select 2x; open bag; take GRUAGAHI TOY (A).
- Go forward.
- Place GRUAGAHI TOY; take 2/2 KALIMBA PARTS (B).
- KALIMBA PARTS and KALIMBA NOTES on KALIMBA BASE; take MUSIC BOX.
- Use MUSIC BOX; select 1-5 (C).
- Take WINDOW HANDLE (D).
- Use WINDOW HANDLE (E).
- Go forward.
- Select Clue Notebook; solution (F); take LIGHTHOUSE ADDRESS.
- Take CARROT (G).
- Take FLOUR (H).
- Take 2/2 ROCKS (I); place PAINTS (J).
- Solution (K); take APPLE (L).
- Use ROCKS (M).
- Solution 1-6 (N).
- Take NAPKIN; place PARROT TOY; take SHOP KEY (O).
- Use SHOP KEY; take HONEY (P).
- Use SMOLDERING COAL; read note (A).
- Use CARROT (B); move (C-D).
- Use APPLE (B); move (C-D).
- Add OATS, HONEY, and FLOUR (D).
- Use (E-D).
- Move (D-F); take TREAT FOR HORSE.
- Use TREAT for HORSE; earn 2/2 ORPHANAGE PICTURE (G).
- Add ORPHANAGE PICTURE to ORPHANAGE PICTURE; play HOP; earn FISH ART.
- Walk down.
- Use NAPKIN; take BLADE (H).
- Go forward.
- Use BLADE; take SADDLE (I).
- Use SADDLE, STIRRUPS, and LIGHTHOUSE ADDRESS (J).
Chapter 1: Train
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!