This just in folks! Humans don’t have the monopoly on souls anymore. In Motor Town: Soul of the Machine, a brilliant scientist has discovered that cars could potentially have souls. As a budding journalist, you are sent to interview the scientist making such bold claims.
I have to say, it’s always refreshing to see a female lead in a game who actually plays a significant role and is not just there for her looks… and I’m not just saying that to win points with my female coworkers…
This game is packed with a lot of action coming from all different directions, and yet somehow it manages to maintain a cohesive flow between the engaging cinematic and puzzle solving portions.
Under the hood of Motor Town: Soul of the Machine is a story that is far from believable, but somehow very engrossing. It seems that not everything is as it appears to be, and our lovely character quickly finds that out.
While in search of the famous inventor at his mansion, you discover that the situation may be a bit more complicated than a simple interview. Unraveling the mystery of his whereabouts reveals a villain and the realization that you may be in serious danger.
Like a well-oiled machine, the narrative had many elements that functioned seamlessly together in order to tell the story. Cutscenes helped introduce new characters and storylines, while journal entries fill out more of the plot. The entire package was woven together extremely well with decent cinema and commendable voice acting.
Motor Town: Soul of the Machine was quite the looker with some of the best in-game graphics, cutscenes, and voice acting combinations I have seen thus far. The detail and the body work on the graphics were top notch, but it was definitely not a one man show.
By itself, the visuals in the cutscenes were average, but because it was paired so well with the voice acting and graphics in the game, I was pretty amazed at the end product. The stunning visuals added so much to the game, especially in keeping up the suspenseful atmosphere. The switch from a cutscene to the gameplay was so seamless. One moment I would be solving a puzzle, and all of a sudden I would be hit with a bizarre cinematic.
The gameplay was a very fun driving experience. The transitions between the puzzles and mini-games to the exploration portions of the game were so fluid it felt like a smooth gear shift. A good portion of the puzzles were comprised of hidden-object games, but the mechanic of being able to come back to the same puzzle to earn a new item was a novel idea.
Other types of puzzles were quite tasteful if challenging, but thankfully the journal entries helped contribute clues to solve them. The item collection in the game was also an enjoyable experience. My only complaint was more of a design issue. The menu containing all the collected items would minimize automatically, which made figuring out what you had at any moment a little frustrating.
Like a finely tuned vehicle, Moter Town: Soul of the Machine didn’t necessarily re-invent the wheel, but fine heart-pounding gameplay and engaging visuals made it feel like it was running on all cylinders.
Ok, I’ve probably used up all my car talk metaphors to last me the rest of the year… hope you all enjoy Motor Town Soul of the Machine even if you’re not a gearhead.