Mystery of the Ancients: Three Guardians: Chapter One: Abandoned
Hold tight to our Mystery of the Ancients: Three Guardians Walkthrough as you explore the town of Green Hill searching for a way to stop the mysterious man in the feathered cloak. Put our crystal clear instructions, our custom marked screenshots, and our simple puzzle solutions to work for you as you attempt to find a way to put an end to this strange man's thirst for vengeance and rescue your niece and her boyfriend.
General Information & Tips
Chapter One: Abandoned
Chapter Two: Into the Mansion
Chapter Three: Backwoods Bound
Chapter Four: The Cabin
Chapter Five: Into the Secret Passage
Chapter Six: Ruins
Chapter Seven: The Castle
Chapter Eight: The Crypt
Chapter Nine: Courtyard
Chapter Ten: The Hall
Chapter Eleven: Dungeon
Ask for help in the comments below!
Chapter One: Abandoned
Chapter Two: Into the Mansion
Chapter Three: Backwoods Bound
Chapter Four: The Cabin
Chapter Five: Into the Secret Passage
Chapter Six: Ruins
Chapter Seven: The Castle
Chapter Eight: The Crypt
Chapter Nine: Courtyard
Chapter Ten: The Hall
Chapter Eleven: Dungeon
Ask for help in the comments below!
- Collect the dart.
- Collect the suitcase key and insert it into the lock.
- Click the hidden objects area.
- Find the pictured items.
- Click the pocket to collect the razor; click the photograph.
- Select the razor to slice the seam; collect the star.
- Insert the star into the groove; collect the sword.
- Insert the sword into the slot.
- Insert the wooden token into the groove; flip the tokens and select the matches to reveal the shield.
- Place the shield into the slot to reveal the pencil.
- Select the pencil and use it on the paper.
- Enter code 261.
- Collect the angel.
- Place the angel onto the box to trigger a mini-game.
- Solve the game by turning all the gems to green by aligning them so that the lines cross through all of the discs.
- Collect the silver bullets and insert them into the rifle.
- Collect the rifle and shoot it toward the gate.
- Move ahead.
- Collect the amulet.
- Click the pocket and collect the dart.
- Collect the rope.
- Click the car and attempt to take the key.
- Move ahead.
- Click the baby carriage and collect the videotape.
- Collect the amulet piece.
- Collect the screwdriver and use it to remove the grate.
- Attempt to collect the coin; collect the bear.
- Move ahead.
- Collect the amulet piece.
- Examine the window.
- Examine the gate.
- Collect the pliers.
- Move down two times.
- Select the pliers and use them to collect the knife.
- Insert the videotape into the camera; collect the code.
- Click the cover and use the knife to uncover the owl.
- Collect the owl and the matches.
- Move ahead twice.
- Click the button and collect the Sheriff’s badge.
- Move down once.
- Insert the Sheriff badge into the mailbox.
- Collect the sun key and the note.
- Move ahead once.
- Insert the sun key into the lantern.
- Use the matches to illuminate the lantern.
- Place the lantern down and collect the lock disc.
- Move down once.
- Insert the lock disc into the grove.
- Align the symbols into the correct order, a mini-game will trigger.
- Click the bucket; click the lights.
- Click the stone then click the tree.
- Click the 5 crows.
- Patch the fox’s leg; collect the branch.
- Click the fox.
- Return to the parents; collect the fox.
- Place the fox, owl and the bear onto the door.
- Click the hidden objects area.
- Find the silhouetted items.
- Place the nut into the nutcracker; collect the tap handle.
- Place the tap handle onto the faucet; collect the dragonfly.
- Place the dragonfly onto the box.
- Give the cat the mouse; collect the silver bird.
- Place the gold and silver birds onto the stand and trigger a mini-game.
- Use the following sequence to solve the game:
- 3 – 5 – 6 – 4 – 2 – 1 – 3 – 5 – 7 – 6 – 4 – 2 – 3 – 5 – 4
- Collect and shoot the slingshot toward the jar; collect the hunter.
- Place the hunter onto the groove; collect the handle.
- Attach the handle onto the box; collect the glass cutter.
- Move ahead.
- Select the glass cutters to cut the glass; click the lock.
- Click the 3 drawings and collect the sheriff’s key beneath them.
- Move down once.
- Place the sheriff’s key into the lock and enter the doorway.
- Click the hidden objects area.
- Select the scissors to collect the medal and place it onto the board to trigger a mini-game.
- Solve the game by aligning the rows and columns so that each contains only one kind of each medal; collect the trophy.
- Move the hinge using the nail; collect the duster.
- Select the duster to clear the cobwebs; collect the trophy.
- Place the 2 trophies onto the stand; collect the opener.
- Use the opener to open the lunchbox; collect the cracker.
- Give the mouse the cracker; collect the handle.
- Attach the handle onto the safe; collect the electrical tap.
- Use the electrical tape to fix the wire.
- Click the lamp; collect the dart.
- Listen to the tape; collect the cup.
- Collect the military key.
- Click the cupboard; place the 3 darts down to trigger a mini-game.
- Solve the game by accumulating the number of points shown on the panel.
- Toss the darts at the purple sections.
- Collect the coin.
- Move down once.
- Place the cup into the water; collect the coin.
- Move to the right.
- Click the phone.
- Insert the 2 coins into the box; collect the military insignia.
- Move down once and go left.
- Insert the military insignia into the lock and click it once to trigger a mini-game.
- Solve the game by using the following sequence: C x 2 – B x 5 – A x 2
- Place the military key into the lock.
- Collect the note and the silver bullets beneath it.
General Information & Tips
Chapter One: Abandoned
Chapter Two: Into the Mansion
Chapter Three: Backwoods Bound
Chapter Four: The Cabin
Chapter Five: Into the Secret Passage
Chapter Six: Ruins
Chapter Seven: The Castle
Chapter Eight: The Crypt
Chapter Nine: Courtyard
Chapter Ten: The Hall
Chapter Eleven: Dungeon
Ask for help in the comments below!
Chapter One: Abandoned
Chapter Two: Into the Mansion
Chapter Three: Backwoods Bound
Chapter Four: The Cabin
Chapter Five: Into the Secret Passage
Chapter Six: Ruins
Chapter Seven: The Castle
Chapter Eight: The Crypt
Chapter Nine: Courtyard
Chapter Ten: The Hall
Chapter Eleven: Dungeon
Ask for help in the comments below!