Mystery Trackers: The Four Aces: Chapter Seven: Gone to the Heliport
Our Mystery Trackers Four Aces Walkthrough is the detailed dossier you need to help solve the mysteries plaguing the city of Brightfield. After several bizarre animal attacks, the city is being evacuated, leaving the streets ready for your investigation. It doesn't take long to see that something is seriously wrong in Brightfield, and it's going to take all your detective skills to unearth who is behind this dastardly scheme. Using the detailed instructions and custom screenshots in our Mystery Trackers Walkthrough, you'll have no problem sleuthing out the real villains in this exciting new addition to the Mystery Trackers franchise.
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!
- Mount the bat to fly off to the heliport.
- Click the tree.
- Use Elf to chase the creatures.
- Collect the hunting cabin key.
- Click the heliport.
- Use the fire salamander to melt the ice.
- Collect the pocket knife.
- Collect the 1 / 2 metal ring.
- Click the hunting cabin.
- Use the fire salamander to melt the iced over handle.
- Place the hunting key into the lock.
- Click it once.
- Go into the hunting cabin.
- Click the fireplace.
- Use Elf to recover the item in the fireplace.
- Collect the chips and the fountain pen.
- Click the picture on the wall.
- Click the safe.
- Switch the paw symbols for the safe to open.
- Collect the 50 chips.
- Click the picture.
- Cut the picture with the pocket knife.
- Collect the power cord.
- Go to the heliport.
- Click the helicopter.
- Remove the lid rust with the rust remover.
- Go to the museum office.
- Click the shelf.
- Insert the fountain pen into the holder.
- Click all the fountain pens downward.
- Collect the 50 chips, the spades emblem and the bear heads.
- Go to the museum lab.
- Click the fan.
- Plug the power cord into the fan.
- Click the power button.
- Collect the chips and the ruler.
- Go to the hunting cabin.
- Click the cabinet.
- Insert the bear head into the slot.
- Open the cabinet with the ruler.
- Click the skeleton.
- Collect the chips and the helicopter key.
- Go to the heliport.
- Click the helicopter.
- Insert the helicopter key into the lock.
- Click it once.
- Click the hidden objects area.
- Find the listed items.
- Color coordinated items must go together to complete the item.
- Collect the clubs emblem.
- Go into the hunting cabin.
- Click the torn picture.
- Insert the club and spades emblem into the slots.
- Click the red button.
- Click the bunker entrance.
- Collect the axe using the rubber gloves.
- Click the tree.
- Cut the branches with the axe.
- Use Elf to inspect the hole.
- Collect the toggle switch.
- Go to the museum entrance.
- Click the dashboard.
- Place the toggle switch into the slot.
- Click it on.
- Collect the insulating tape and wire.
- Go to the heliport.
- Click the panel.
- Repair the panel using the wire and insulating tape.
- Play the mini-game.
- Complete the puzzle by lighting all the lamps following the sequence (1-34).
- Go into the bunker.
- Click the wall.
- Use Elf to collect an item.
- Collect the sun amulet.
- Go into the bunker laboratory.
- Click anywhere to activate a cut scene.
- Click the window.
- Collect the chips and the star shaped key.
- Go to the museum.
- Click the case.
- Insert the sun amulet into the slot.
- Collect the punch card.
- Go to the heliport.
- Click the bird nest.
- Collect the chips and the code scrap.
- Go to the museum lab.
- Click the cabinet.
- Insert the star shaped key into the lock.
- Collect the 50 chips and the empty dart syringe.
- Go to the bunker.
- Click the cabinet.
- Place the code scrap next to the other paper.
- Insert the punch card into the slot.
- Enter the code 4 – 7 – 5 – 5.
- Insert the empty dart syringe into the medicine.
- Collect the now full dart syringe.
- Go to the bunker lab.
- Click the window.
- Place the full dart into the tranquilizer gun.
- Collect the tranquilizer gun.
- Use it on the bear.
- Click the bear.
- Collect the chips and the floppy disk.
- Go to the museum lab.
- Click the computer.
- Insert the floppy disk.
- Collect the 2 / 2 metal ring.
- Go to the bunker lab.
- Click the box.
- Insert the 2 metal rings onto the board.
- Play the mini-game.
- Move the balls according to the ring colors.
- Solve as shown above.
- Click the hidden objects area.
- Find the listed items.
- Color coordinated items must go together to complete the item.
- Collect the camera.
- Click the bear.
- Take a picture of the bear eye using the camera.
- Go to the bunker.
- Click the holoprojector.
- Insert the eye photo into the slot.
- Collect the eye hologram.
- Click the door.
- Insert the eye hologram into the lock.
- Go to the museum.
- Click the withered plant.
- Burn the branches with the fire salamander.
- Collect the chips and the safe wheel.
- Go to the belfry.
- Click the safe.
- Insert the safe wheel into the slot.
- Enter code: 4 – 3 – 8 – 7.
- Collect the lion figurine, the 50 chips and the 2 / 2 flag.
- Go to the bunker office.
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!