Mystery Trackers: The Four Aces: Chapter Five: Enter the Sewer
Our Mystery Trackers Four Aces Walkthrough is the detailed dossier you need to help solve the mysteries plaguing the city of Brightfield. After several bizarre animal attacks, the city is being evacuated, leaving the streets ready for your investigation. It doesn't take long to see that something is seriously wrong in Brightfield, and it's going to take all your detective skills to unearth who is behind this dastardly scheme. Using the detailed instructions and custom screenshots in our Mystery Trackers Walkthrough, you'll have no problem sleuthing out the real villains in this exciting new addition to the Mystery Trackers franchise.
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!
- Click the barrel.
- Cut the roses using the pruning shears (click 3 times).
- Collect the 1 chip and 3/3 gold lock button.
- Place the dynamite block onto the wooden board.
- Click the safe.
- Click the buttons to recreate the pattern.
- Collect the 50 chips.
- Go to the chapel corridor.
- Click the rose bush.
- Use the pruning shears to cut the roses.
- Collect the 3 /3 gold coin and the chips.
- Go to the belfry.
- Click the cage.
- Insert the 3 gold buttons onto the board.
- Click the buttons in the following the pattern (A-K) to solve this mini-game.
- Give the salamander the fire apple.
- Collect the fire salamander.
- Go to the sewers.
- Light the dynamite using the fire salamander.
- Click the skeleton.
- Collect the sledgehammer.
- Click the bars.
- Use the circular saw on the bars.
- Collect the 1 chip.
- Collect the wrench.
- Go to the chapel.
- Give the beast the sledgehammer.
- Click Kelly.
- Go to the shopping street.
- Click anywhere to trigger a cut scene.
- Click the kiosk roof.
- Send Elf onto the roof.
- Collect the 3 chips.
- Collect the 2/3 toy locomotive.
- Add the stick to the pruning shears; collect the long pruning shears.
- Click the lantern.
- Use the long pruning shears to cut the rope.
- Collect the leaf key.
- Go to the sewers.
- Click the chest.
- Insert the leaf key and click once.
- Collect the chips and 3/3 toy locomotive.
- Go to the bedroom.
- Click the toy machine.
- Insert the 3 toy locomotives onto the rails.
- Play the mini-game.
- Arrange the cars as follows to solve the game:
- Move A: 2 back
- Move B: 2 back
- Move C: 3 back
- Move D: to rail 1
- Move E: to rail 3
- Move F: 3 forward
- Move G: 4 forward
- Move J: 1 back
- Move F: to rail 1
- Move H: 4 forward
- Move G: to rail 1
- Move I: 5 forward
- Move I: to rail 3
- Move H: 5 back
- Move D: 5 back
- Move I: 3 forward
- Move D: 4 forward
- Move H: 4 forward
- Move H: to rail 3
- Move D: 7 back
- Move G: 2 forward
- Move F: 2 forward
- Move F: 5 back
- Move J: 3 forward
- Move K: 3 forward
- Move J: 4 back
- Move K: 1 forward
- Move K: to rail 2
- Move L: 4 forward
- Move H: 3 back
- Move L: 2 forward
- Move G: 1 forward
- Move G: to rail 1
- Move H: 2 forward
- Move H: to rail 1
- Move K: 3 forward
- Move K: to rail 1
- Move D: to rail 3
- Move J: 5 forward
- Move D: 1 forward
- Move D: 4 back
- Move J: 4 back
- Move I: to rail 3
- Collect the lock pick.
- Go to the shopping street.
- Click the fireworks shop.
- Insert the lock pick into the lock.
- Click the hidden objects area.
- Find the listed items.
- Color coordinated items must go together to complete the item.
- Collect the long fuse.
- Click the truck.
- Use the wrench to remove the lid.
- Insert the long fuse into the gas tank.
- Use the fire salamander to light the fuse.
- Go to the canal street.
- Click the guy to trigger a cut scene.
- Call James for help using the videophone on the river.
- Go to the museum entrance.
- Click the brochure.
- Collect the 3 chips. The 2/4 battery and read the brochure.
- Click the snow.
- Use Elf to dig up the snow.
- Use the fire salamander to melt the ice.
- Collect the museum key.
- Click the door.
- Insert the museum key; click it once.
- Click the safe.
- Recreate the picture by switching the arrangement of the pieces.
- Collect the 50 chips.
- Go into the museum.
- Click the guy to trigger a cut scene.
- Click the cage.
- Send Elf into the cage.
- Use the videophone on Elf.
- Collect the 3 / 4 battery.
- Click the lab door.
- Collect the 4/4 battery.
- Click the cage.
- Use the videophone on Elf to call James.
- Collect the 1 / 2 dinosaur foot.
- Click the green control panel.
- Collect the chips and the 2 / 2 dinosaur foot.
- Click the dinosaur skeleton.
- Insert the 2 dinosaur feet onto the skeleton.
- Play the mini-game.
- Assemble the dinosaur parts as shown above using the arrows.
- Click the hidden objects area.
- Find the listed items.
- Color coordinated items must go together to complete the item.
- Collect the fire badge.
- Click the fire box.
- Insert the fire badge into the slot.
- Collect the bucket.
- Collect the 3 chips.
- Collect the 1 / 2 flag.
- Go to the canal street.
- Click the river.
- Collect the 3 chips.
- Place the bucket into the water.
- Collect the bucket full of water.
- Go back into the museum.
- Click the fire.
- Use the bucket of water to quench the flames.
- Collect the 3 chips, the door handle and the 1/ 2 briefcase lock dial.
- Click the door.
- Place the door handle into the slot.
- Click the handle.
- Go into the museum office.
Chapter One: Brightfield
Chapter Two: The Dead End Street
Chapter Three: Enter the Post Office
Chapter Four: Enter the Chapel
Chapter Five: Enter the Sewer
Chapter Six: Enter into the Museum Office
Chapter Seven: Gone to the Heliport
Chapter Eight: Enter into the Bunker Office
Bonus Game
Ask for help in the comments below!