Mystery Tales: Eye of the Fire: Chapter 3 Mayor
Mystery Tales: Eye of the Fire includes screenshots, instructions, and advice on how to solve this case!
General Information and Tips
Chapter 1 Welcome
Chapter 2 Katharina's Mom
Chapter 3 Mayor
Chapter 4 The Lake
Chapter 5 Madlena
Chapter 6 The Altar
Ask for help in the comments below!
Chapter 1 Welcome
Chapter 2 Katharina's Mom
Chapter 3 Mayor
Chapter 4 The Lake
Chapter 5 Madlena
Chapter 6 The Altar
Ask for help in the comments below!
- Collect the access card & use it to enter the Courtyard.
- Attempt to move ahead.
- Use the glasses.
- Use the brush to trigger a hidden objects area.
- Find the items.
- Collect the toy mouse.
- Use the toy mouse; collect the doghouse key & use it to collect the dog.
- Place the dog into the doggy door to collect the key holder; click it open.
- Collect & use the house key.
- Move into the Mayor’s House.
- Speak to Amelie.
- Collect the painting.
- Select the letter opener to collect the sheet of paper.
- Place the painting; collect the glass cutter & family portrait.
- Place the sheet of paper & use the feather.
- Collect & insert the key.
- Move into the Mayor’s Cabinet.
- Collect the cue.
- Use the glass cutter to collect the family portrait & garden shovel.
- Read the note; collect the darts.
- Place the family portraits to trigger a mini game.
- Solve the game by assembling the image parts correctly.
- Collect the lever & read the note.
- Move down once.
- Place the cue to trigger a mini game.
- Solve the game by correctly shooting the balls into their color matched holes.
- Collect the wooden board & use it on the door.
- Move into Amelie’s Room.
- Speak to Amelie.
- Collect the witch charm.
- Insert the drum hammer; collect the insect spray.
- Place the darts to trigger a mini game.
- Solve the game by tossing the darts so they land on numbers totaling 94.
- Collect the witch charm.
- Move to the Courtyard.
- Collect the witch charm using the shovel.
- Move into the Mayor’s House.
- Place the witch charms; collect the needle & paper clip.
- Move into Amelie’s Room.
- Attach & click the lever; use the paper clip to collect the safe key.
- Click the lever; collect the guitar award.
- Move to the Mayor’s Cabinet.
- Insert the safe key to trigger a hidden objects area.
- Find the items.
- Collect the torn birth certificate.
- Read the note & place the torn birth certificate to trigger a mini game.
- Solve the game by entering 1988 into the drawer code.
- Collect the torn number, note, thread spool & garage key.
- Move to the Courtyard.
- Use the garage key.
- Move inside.
- Select the insect spray to collect the thread spool.
- Use the paper clip to collect the thread spool.
- Place the torn number note.
- Click the drawer; collect the ruler, the razor & safe pin.
- Move to Amelie’s Room.
- Place the needle & thread; follow the number clues.
- Use the razor to collect the embroidered code.
- Click the lever.
- Place the embroidered code to trigger a mini game.
- Solve the game by entering the code correctly.
- Collect the memory card & moon emblem.
- Move to the Mayor’s Cabinet.
- Insert the moon emblem; collect the guitar string & award.
- Move to Amelie’s Room.
- Read the note.
- Place the guitar award.
- Collect the GPS.
- Move to the Garage.
- Collect the UV lamp using the guitar string.
- Move to the Mayor’s Cabinet.
- Use the UV lamp & click the glowing letters spelling FIRE to trigger a mini game.
- Solve the game by creating the proper connections.
- Place the memory card; collect the memory card with route.
- Move to the Courtyard.
- Use the memory card with route along with the GPS.
- Use the GPS route.
General Information and Tips
Chapter 1 Welcome
Chapter 2 Katharina's Mom
Chapter 3 Mayor
Chapter 4 The Lake
Chapter 5 Madlena
Chapter 6 The Altar
Ask for help in the comments below!
Chapter 1 Welcome
Chapter 2 Katharina's Mom
Chapter 3 Mayor
Chapter 4 The Lake
Chapter 5 Madlena
Chapter 6 The Altar
Ask for help in the comments below!