Mystery Case Files: Broken Hour: Chapter 1 The Boarding House
- Zoom into the van.
- Collect the heavy book & place it onto the clutch.
- Click the stick shift – insert & click the key in the ignition – click the slider.
- Examine the note; collect the royal sigil.
- Click the switch.
- Move into the Reception.
- Speak to Mr. Harold.
- Click week 1 – Saturday.
- Click the passport book; collect the box key.
- Click the mirror; collect the pocket watch.
- Move down once.
- Insert the box key to trigger a hidden objects area.
- Find the items.
- Collect Pritchard’s bag.
- Click Prichard’s bag; read the note & arrange the pieces.
- Place the royal sigil and enter 561843; collect the cryptex & punch card.
- Insert and examine the punch card – insert the punch card to copy the key pattern.
- Move into the Van-Cave.
- Click the balloon.
- Click the 1st folder; collect the pocket watch.
- Click the 2nd folder.
- Click the 3rd folder; collect the union jack.
- Click the cover; collect the metal switch.
- Examine the book; collect the rubber glove.
- Click the curtain – place the rubber glove & click the button.
- Click the glass; collect the bottle of sand & Ben’s plan.
- Move down once.
- Attach the metal switch; collect the left speaker.
- Move to Reception.
- Examine the note.
- Move to the Dining Room.
- Speak to Rachel.
- Place the cryptex to trigger a mini game.
- Solve the game by dragging the decoder to match the symbols & click the scroll to create the plan.
- Give Ben’s plan; collect the cassette.
- Collect the pocket watch.
- Move down once.
- Click the folder; collect the pocket watch.
- Move to the Common Room.
- Click the pillow; collect the headphones.
- Click the cabinet to trigger a hidden objects area.
- Find the items.
- Collect the mysterious book.
- Click the mysterious book.
- Collect the metal spring.
- Click the book; collect the pocket watch.
- Click the page on the left; collect the syringe top.
- Move to the Courtyard.
- Insert the metal spring to trigger a mini game.
- Solve the game by setting the clock correctly.
- Enter the Basement.
- Click the compartment.
- Collect the nightingale emblem.
- Place the pocket watches onto the clocks to trigger a mini game.
- Attach the clock hands to the correct clocks & set the time.
- Collect the hourglass.
- Move to Reception.
- Click hourglass & the screws; pour the bottle of sand.
- Place the hourglass & click the note.
- Collect the skull tile & note.
- Insert the nightingale emblem; collect the old photo & right speaker.
- Place the old photo; enter 6217.
- Collect the dial key.
- Move to the Basement.
- Place the note; enter X38DO; collect the tube & click it open.
- Collect the blueprint & jumper cables.
- Attach the dial key & click 163.
- Place the blueprint & click it to trigger a mini game.
- Solve the game by solving each of the mini games.
- Collect the working battery.
- Move to the Van Cave.