Margrave: The Blacksmith's Daughter: Act One, Chapter 1: Lady Seer’s Lovers
Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
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Enter into the wooden campanile (green circle).
- Zoom into the painting (yellow circle).
- Zoom into the reliquary (purple circle).
- Zoom into the censer (blue circle).
- Collect the lavender (green circle).
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Go to the arcades.
- Click on the frog (green circle).
- A puzzle will trigger.
- Turn the dials until you have 8 leaves and four bones as shown above.
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Collect the rune stones (orange circle).
- Zoom into the seer on the wall (purple circle).
- Collect the charcoal remains of the chair (yellow circle).
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Go to the plaza.
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Zoom into the hidden object area (red rectangle).
- Find the listed objects (yellow circles).
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Collect the dream cards.
- Zoom into the shrine (pink circle).
- Collect the page (green circle).
- Collect the beetle lens (purple circle) place it onto any of the metal rings.
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Go to the wooden campanile.
- Click on the sleeping seer (green circle).
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Click on the divination tools (yellow circle) to trigger a dream cards game.
- Place the cards as shown above.
- Click the stones (purple square) to match the symbols shown (solutions vary).
- Collect the memory incense recipe.
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Go to the fresco hallway.
- Zoom into Rudo (blue circle) and collect the mustache (blue square).
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Go to the arcades.
- Zoom into the door (yellow circle).
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Collect the oak moss (pink circle).
- Click on the bird at the bottom of the stairs (blue circle).
- Click on the second bird (pink circle).
- Zoom into the bird puzzle (yellow circle).
- Follow the pattern of colored notes by clicking the eyes on the green and white birds.
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Once the opening appears; go through.
- Collect the mistletoe (orange circle).
- Zoom into the cove (pink circle).
- Collect the beetle lens (blue circle).
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Go to the wooden campanile.
- Click the censer (pink circle).
- Pick the incense ingredients: charcoal, seaweed, oak moss and mistletoe (blue squares) and place them into the censer.
- You need a lighter.
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Go to the plaza.
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Zoom into the hidden object area (red rectangle).
- Find the listed items (yellow circle).
- Collect the lighter.
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Go to the wooden campanile.
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Pick the lighter (blue square) to light the incense mix.
- Memorize the faces of Finna’s relatives; click the features until the sketch matches the pictures.
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When the mini-game is completed go into the bell chamber.
- A face puzzle is revealed but must be completed later once a guide is found.
More Coming Soon! The Margrave The Blacksmith's Daughter Walkthrough is a work in progress and the staff at CGG will be updating it constantly throughout the day until every last detail of this game has been laid out before you. By publishing the guide as we work, we let you see our secrets much sooner than you would have if we waited until the entire guide was completed. So be sure to check back with us to see what we'll reveal next!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!