Grim Tales: The Wishes: Chapter 2: Antidote

Our Grim Tales The Wishes Walkthrough is the complete handbook to getting out of a tight spot when you're confronted with a dark evil that has caused your nephew to age at an alarming rate. With easy to understand instructions and tons of screenshots to guide you, you'll have no trouble combating the forces of evil and setting things to right before your nephew pays the ultimate price.


[gimg]/Grim-Tales-The-Wishes/images/48-chapter-2-house.jpg[/gimg][LIST] [item]Approach the cabin and take a look at the phone, where you’ll find a THREAD. [/item] [item]Also take the RAG you’ll find in the downspout. [/item] [item]Use FLUFFY on the cat jar, and when the kitty breaks the jar take the GLASS SHARD and the COIN.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/49-chapter-2-fishing-pier.jpg[/gimg][LIST] [item]Return to the fishing pier, take a close look at the table, and pick up the COIN. [/item] [item]Use the GLASS SHARD on the handbag to open it, and glance inside to initiate a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/50-chapter-2-handbag-HOS.jpg[/gimg][LIST] [item]Locate the items circled in red. [/item] [item]Multiple move items include using the lipstick to draw a heart, repairing the sunglasses, and opening the box to find the key hidden inside. [/item] [item]On completion you’ll be given a HOUSE KEY.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/51-chapter-2-Cabin.jpg[/gimg][LIST] [item]Return to the cabin and use the HOUSE KEY to unlock it. [/item] [item]Go to the dock, where you’ll find a mean looking bear by the shore. [/item] [item]Clean the grime off the spotlight with the RAG, then shine it on the nearby bear. [/item] [item]Then take a look at the boat down by the dock, and pick up the COIN you’ll find dockside, as well as a STEERING WHEEL. [/item] [item]Examine the outboard on the boat by the shore, and pick up the CRUCIBLE. [/item] [item]Then for something entirely different, use the STEERING WHEEL on the boathouse door to open it.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/52-chapter-2-boathouse.jpg[/gimg][LIST] [item]Pick up the EMPTY BUCKET, then examine the engine, where you’ll find a FILE. [/item] [item]Pick up the CRAB AMULET you’ll find on the crates, and take some GRAIN from the bag in the background. [/item] [item]Return to the pier.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/53-chapter-2-fishing-pier.jpg[/gimg][LIST] [item]Zoom in on the pier and use the CRAB AMULET to unlock the shackles on the pelican. [/item] [item]Once it flies off retrieve the LEAD PLUMMETS from inside the tackle box. [/item] [item]Return to the cabin.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/54-chapter-2-cabin.jpg[/gimg][LIST] [item]Move to the stove, take the LEAD PLUMMETS and the CRUCIBLE and smelt yourself some LEAD. [/item] [item]To the left of the stove, on the wall, is a puzzle that will initiate when you place the three COINS on it.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/55-chapter-2-coin-puzzle.jpg[/gimg][LIST] [item]The key to the puzzle is to arrange the coins in the historical timeframe of each object, bow and arrow to machine gun, acorn to fully developed tree, and so on. [/item] [item]The recess underneath the first coin in each row indicates what subject that row contains. [/item] [item]See the screenshot for the solution. [/item] [item]When complete, an axe will be presented to you.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/56-chapter-2-fishing-pier.jpg[/gimg][LIST] [item]Return to the pier and use the EMPTY BUCKET to retrieve a BUCKET OF WATER from inside the water-logged boat. [/item] [item]Move to the cabin and use the FILE to cut away the chain on the cabinet. [/item] [item]Open it to reveal a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/57-chapter-2-cabinet-HOS.jpg[/gimg][LIST] [item]Find the items circled in red. [/item] [item]Multiple move items involve obtaining a domino from the coin purse and getting the butterfly from the safe by using the key – must be one valuable and rare butterfly! [/item] [item]You’ll receive an ARROW on completion.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/58-chapter-2-forest.jpg[/gimg][LIST] [item]Enter the forest and use the BUCKET OF WATER to put out the fire. [/item] [item]Use the lead to make a SHARK from the mold in the clay. [/item] [item]Proceed along the path, and pick up the FORKED STICK near the edge of the fire to the left. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/59-chapter-2-cabin.jpg[/gimg][LIST] [item]Return to the cabin, and note the hatch leading to the attic. [/item] [item]Place the SHARK on the lock and climb up.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/60-chapter-2-attic.jpg[/gimg][LIST] [item]Use good ol’ FLUFFY (the world’s most versatile cat) on the STOCKPOT hanging from the ceiling. [/item] [item]Take a look at the medicine chest on the wall and appropriate the HANDLE, then exit back downstairs.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/61-chapter-2-cabin-refrigerator.jpg[/gimg][LIST] [item]Welcome to the world’s only combination-protected refrigerator! [/item] [item]Zoom in and put the door handle in place. [/item] [item]Use the rag to wipe away some of the grime on the refrigerator. [/item] [item]The doodle on the door is the clue to the numbers, but if you need it to be made clearer the code is 324. [/item] [item]Open the door, and take the FROZEN MEAT and the JUICER from inside (who keeps a juicer in the fridge?) [/item] [item]Put the FROZEN MEAT on the hotplate and take the COOKED MEAT when finished.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/62-chapter-2-fishing-pier.jpg[/gimg][LIST] [item]Put the JUICER on the table and use it to make some LEMON JUICE.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/63-chapter-2-forest.jpg[/gimg][LIST] [item]Head to the forest, and use the STOCKPOT, THREAD, GRAIN and FORKED STICK to create an old-fashioned trap on the grass. [/item] [item]Spring the trap when the bird arrives, and pick up the DRAGON AMULET left lying on the ground nearby. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/64-chapter-2-path.jpg[/gimg][LIST] [item]Proceed toward the tree and place the DRAGON AMULET on the lock around the tree, then use the AXE to cut away the demon’s root. [/item] [item]Inside the tree is a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/65-chapter-2-tree-HOS.jpg[/gimg][LIST] [item]Acquire the objects circled in red. [/item] [item]Cut a slice of pumpkin using the knife, and crack the egg with the rock to get the yolk. [/item] [item]When finished, take the proffered SCREWDRIVER.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/66-chapter-2-attic.jpg[/gimg][LIST] [item]Return to the attic, place the LEMON JUICE on the medicine chest, and take the resulting YELLOW VIAL.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/67-chapter-2-boat-dock.jpg[/gimg][LIST] [item]Return to the boat dock and use the SCREWDRIVER on the outboard engine. [/item] [item]When finished tinkering around, take the CORD and enter the boatshed.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/68-chapter-2-boatshed-puzzle.jpg[/gimg][LIST] [item]To initiate the puzzle, place the cord by the parts to the right. [/item] [item]The aim is to assemble the engine in the correct order. [/item] [item]Use the ghost images for guidance – as each piece is put in place correctly, the next piece required will be highlighted. [/item] [item]When finished, start the engine up with the cord to see how good a job you’ve done! [/item] [item]And you didn’t think you were mechanical![/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/69-chapter-2-boatshed.jpg[/gimg][LIST] [item]Give the COOKED MEAT to the crocodile in the boat (why does a crocodile need its food cooked?) [/item] [item]Once it slides away to eat its dinner, take a look inside the boat and pick up the WOODEN COIN and the GREEN VIAL.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/70-chapter-2-attic-puzzle.jpg[/gimg][LIST] [item]Return to the attic and use the WOODEN COIN on the chest to initiate a puzzle. [/item] [item]The idea is simple enough, to place the numbers in such a way that each row, vertically and across, has one of each number. [/item] [item]Note the screenshot for the solution, which shows all but the last piece in place. [/item] [item]When completed, take the VALVE displayed.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/71-chapter-2-road-gap.jpg[/gimg][LIST] [item]Take the VALVE to the gap in the road, attach it to the pipe, and take the WHEEL that floats by.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/72-chapter-2-boatshed.jpg[/gimg][LIST] [item]Go back to the boatshed and place the WHEEL on the WHEELBARROW, then use the WHEELBARROW to move the BOAT over to the ditch.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/73-chapter-2-crane.jpg[/gimg][LIST] [item]Use the crane by the boat dock to life the second boat on to the WHEELBARROW. [/item] [item]To use the crane, zoom in on the controls – the first will lift the boat, the second will slide it across to the wheelbarrow. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/74-chapter-2-gap.jpg[/gimg] [LIST] [item]Take the boat and return to the gap in the road. [/item] [item]Drop the second boat in place, then proceed across the ramp to the other side.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/75-chapter-2-pathway.jpg[/gimg][LIST] [item]Use FLUFFY again to get the MEDALLION from the branch above, then proceed along the path into the woods. [/item] [item]Zoom in on the tortoise and use the MEDALLION to initiate the next puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/76-chapter-2-planet-puzzle.jpg[/gimg][LIST] [item]The aim of the puzzle is to place the planets in their appropriate positions using the ramps and catapults. [/item] [item]Note that colors of the planets approximate that of the colors on the board where they need to be. [/item] [item]Also note on the screenshot how the planets have each been assigned a letter of the alphabet, with the corresponding position marked on the board. [/item] [item]The screenshot shows the last planet about to roll into place. [/item] [item]You need to use a set number of ramps, as well as appropriate catapults, to reach the required position. [/item] [item]Here’s the combination for each planet – [/item] [item]a) 5 ramps - use small catapult on the right side[/item] [item]b) 2 ramps - use large catapult on the left side[/item] [item]c) 3 ramps - use large catapult on the right side[/item] [item]d) 0 ramps - use large catapult on the left side[/item] [item]e) 4 ramps – use small catapult on the right side[/item] [item]f) 1 ramp - use large catapult on the left side[/item] [item]g) 7 ramps - no catapult required.[/item] [item]When complete, take the BOW which will combine with the ARROW in inventory.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/77-chapter-2-cabin-target.jpg[/gimg][LIST] [item]Proceed to the cabin and use the CHARGED BOW on the target hanging above on the tree branch.[/item] [item]Examine the downspout and take the ACORNS on the ground.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/78-chapter-2-forest.jpg[/gimg][LIST] [item]Return to the forest ad use the ACORNS on the anthill. [/item] [item]When the hog has done its bit, take the LEAF AMULET left in the hole.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/79-chapter-2-ambulance.jpg[/gimg][LIST] [item]Go to the nearby ambulance and use the LEAF AMULET on the case to retrieve the SYRINGE inside. [/item] [item]Then enter the ambulance.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/80-chapter-2-ambulance-interior.jpg[/gimg][LIST] [item]Use the SYRINGE on the glove compartment, take the SCISSORS inside.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/81-chapter-2-fishing-pier.jpg[/gimg][LIST] [item]Return to the fishing pier. [/item] [item]Use the SCISSORS on the chest to acquire the FISHNET.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/82-chapter-2-attic.jpg[/gimg][LIST] [item]Return to the attic and use the FISHNET on the tennis racquet to create a SCOOP NET.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/83-chapter-2-stream.jpg[/gimg][LIST] [item]Return to the ambulance and use the SCOOP NET to retrieve a CADUCEUS KEY in the nearby stream. (I know, you’ve never heard of one before, right?) [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/84-chapter-2-ambulance.jpg[/gimg][LIST] [item]Use the CADUCEUS KEY to open the medicine chest, which will reveal a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/85-chapter-2-medicine-chest-HOS.jpg[/gimg][LIST] [item]Find the items marked in red. [/item] [item]Multi-move item is the scalpel, hidden beneath the mask. [/item] [item]When finished, take the PINK VIAL.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/86-chapter-2-cabin-chest.jpg[/gimg][LIST] [item]Return to the cabin, open the medicine chest on the wall, and place the three colored VIALS from inventory in the syringe gun and take the resulting ANTIDOTE.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/87-chapter-2-Louisa.jpg[/gimg][LIST] [item]Move to where Louisa is resting, and use ANTIDOTE on her leg.[/item] [/LIST]