Fear for Sale: The 13 Keys: Chapter Seven: Green and Red

Our Fear for Sale: The 13 Keys Walkthrough will guard your back as you prepare yourself to spend a night in Room 13 of the Hotel Berkeley. When things take a turn for the worst, and your world becomes transformed into something out of a nightmare, you'll be relieved to find our detailed game instructions, custom marked screenshots, and easy puzzle solutions won't abandon you as you search for answers in the haunted halls of the hotel.


Chapter-7-01-Jack-2

  • Speak to Jack.
  • Collect the sealed tube.
  • Collect the gaff hook.
  • Place the cup beneath the sunflower; collect the sunflower seeds.
  • Move to the Bedroom.

 

Chapter-7-02-Gaff

  • Select the gaff hook to collect the suitcase; collect Martha and the wheel.
  • Move to the Backyard.

 

Chapter-7-03-Handle-2

  • Attach the handle and the wheel; click the handle.
  • Collect the cloud.
  • Click the hidden objects area.

 

Chapter-7-04A-H-O-1

 

B

  • Find the items.
  • Select the can open to open the can; collect the tomato.
  • Select the glove and place it onto the scarecrow, click it 2x’s; collect the watch.
  • Select the eggs and place them into the nest; collect the nest.
  • Collect the weight.

 

Chapter-7-05-Mill

  • Click the mill to trigger a mini game.
  • Insert Martha and the cloud.
  • Solve the game by arranging the statuettes to restore the sequence of events.
  • Place Martha, then the sun followed by the cloud.
  • Collect the key.
  • Move into the Mill.

 

Chapter-7-06-Weight

  • Attach the weight.
  • Read the note and collect the key.
  • Place down the oil can, pour in the sunflower seeds; collect the oil and use it to lubricate the table saw.
  • Place the sealed tube on the table saw.
  • Collect the brush.
  • Move down once.

 

Chapter-7-07-Jack-Photo

  • Place Jack’s photo onto the easel and place the brush.
  • Complete the painting.
  • Read the note; collect the section of picture and the key.
  • Move into the Mill.

 

Chapter-7-08-Section

  • Insert the section of picture to trigger a mini game.
  • Solve the game by restoring the image.
  • Collect the key.
  • Move down 2x’s.

 

Chapter-7-09-Green-Lock

  • Insert the 4 green keys into the green locks.
  • Enter the doorway.

 

Chapter-7-10-Box

  • Click the box; read the note.
  • Collect the bicycle horn without bulb.
  • Collect the knitting.
  • Move to the Bedroom and click the hidden objects area.

 

Chapter-7-11A-H-O-2

  • Find the items.
  • Select the chicks and place them into the painting; collect the chickens.
  • Select the ribbon to use on the straw; collect the doll.
  • Collect the dove.

 

Chapter-7-12-Knitting

  • Place the knitting; collect the wings.
  • Move to the Attic.

 

Chapter-7-13-Crystal-Ball

  • Read the note.
  • Collect the crystal ball and insert the wings.
  • Collect the tree.
  • Move to the Dining Room.

 

Chapter-7-14-Tree

  • Click the books 2x’s.
  • Insert the tree; collect the bulb.
  • Move to the Mill.

 

Chapter-7-15-Bike-Horn

  • Create and collect the bicycle horn by combing the bicycle horn without bulb and the bulb.
  • Select the bicycle horn to scare the bats; collect the barrel knob.
  • Move down once.

 

Chapter-7-16-Barrel-Knob

  • Attach the barrel knob and click it once; collect the woodworking piece and the thread.
  • Move into the Mill.

 

Chapter-7-17-Woodworking

  • Place the woodworking piece onto the work table.
  • Collect the sun.
  • Move to the Attic.

 

Chapter-7-18-Sun

  • Insert the sun; collect the chip and the laurel wreath.
  • Collect the thumbtacks and place the thread to trigger a mini game.
  • Solve the game by arranging the thread spools into the matching color and shaped slots.
  • Collect the potholder.
  • Move to the Mill.

 

Chapter-7-19-Potholder

  • Select the potholder to collect the cap.
  • Move down once.

 

Chapter-7-20-Cap

  • Place the cap onto the gnome; collect the signet and the carabineer.
  • Click the hidden objects area.

 

Chapter-7-21A-H-O-3

 

B

  • Find the items.
  • Place the handle onto the spade and use it to uncover and collect the chessman.
  • Select the pinchers to crack the nuts; collect the tricycle.
  • Collect the solvent.
  • Move to the Attic.

 

Chapter-7-22-Solvent

  • Select the solvent to remove the goo.
  • Attach the carabineer; collect the chain.
  • Move to the Bedroom.

 

Chapter-7-23-Chain

  • Attach the chain onto the chandelier and click it once.
  • Collect the sprig ornament.
  • Move to the Attic.

 

Chapter-7-24-Laurel

  • Insert the laurel wreath, the dove and the sprig ornament.
  • Speak to Jack; collect the red key.
  • Move down once.

 

Chapter-7-25-Red

  • Insert the red key to trigger a mini game.
  • Solve the game by
  • Speak to Jack; collect the picture locket.

 

Chapter-7-26-Key-3

  • Speak to the woman.
  • Collect the key.
  • Move to the Hallway.