Fairy Tale Mysteries: The Puppet Thief: Chapter One: Entering the Town
Our Fairy Tale Mysteries: The Puppet Thief Walkthrough is your lifeline when it comes to making it through your first assignment as an examiner for the Brothers Grimm. Your task: track down the monster that's been stealing the souls of the children of Arbourshire. Thankfully, you'll have our detailed step-by-step instructions, custom screenshots, and solutions to all puzzles to help see you through this nightmare.
- Pick up the magigram from the statue.
- Speak to the silver magician near the magic shop.
- Examine the crate; take the rope.
- Examine the barrels; use the rope on the hook, take the grappling hook.
- Talk to the mob leader.
- Go inside the magic shop.
- Zoom into the vanity.
- Find the listed items; collect the magic wand.
- Use the grappling hook on the chest.
- Examine the chest; open it up using the magic wand.
- Pick up the scale; go to the town.
- Pick up the ladder.
- Go under the arch to get to the bridge.
- Fix the gap using the ladder.
- Go toward the gate.
- Talk to the odd man.
- Examine the statue’s hand.
- Put the scale into the hand.
- Zoom into the drawer; take the moon key.
- Pick up the torch stick from the gate pillar.
- Go to the magic shop.
- Speak to the magician; take the photograph.
- Zoom into the vanity.
- Find the listed items; collect the pliers.
- Examine the magic cabinet.
- Unlock it using the moon key; pick up the star key.
- Go to the gate.
- Examine the metal rods.
- Pick up the bent door handle using the pliers.
- Examine the gate lock.
- Activate a puzzle by using the star key in the gate.
- Move the tiles around to create the star as shown.
- Go into the town center.
- Examine the ground; pick up the stone.
- Examine the chair; take the chisel.
- Go to the flag arch.
- Talk to the odd man.
- Take the magigram from the statue.
- Zoom into the statue.
- Find all the listed items; collect the blue disc.
- Examine the bird; scare it using the stone.
- Pick up the yellow disc from the ground.
- Go to the town center and go into the bar.
- Talk to the silver magician.
- Examine the table; take the newspaper and the rag.
- Go to the bridge.
- Examine the gas tank; push it over.
- Put the rag onto the gas puddle.
- Pick up the rag using the torch stick.
- Go to the town.
- Examine the flaming crate.
- Place the torch into the fire; collect the lit torch.
- Go to the bar.
- Examine the lamp.
- Light it using the lit torch.
- Zoom into the shelves behind the bar.
- Find the listed items; collect the red disc.
- Examine the dart board; get the journal entry and the hint to the bar door puzzles solution.
- Zoom into the bar door.
- Insert the red, yellow and blue discs.
- Move the symbols to match the scoreboard near the dart board.
- Go through the door to get into the stables.
- Pick up the hammer from the bale of hay.
- Zoom into the cart.
- Find the listed items; collect the mailbox key.
- Go to the forge.
- Take the sheep hook.
- Examine the wheel; take the cart wheel nut.
- Examine the pull boxes.
- Pull the boxes until you uncover and collect the knife.
- Examine the fountain plate 1 /4; use the hammer and chisel to be able to collect it.
- Go to the stables.
- Place the sheep hook onto the ladder.
- Examine the scarecrow.
- Cut the scarecrow stiches; collect the medallion.
- Go to the flag arch.
- Zoom into the statue.
- Find the listed items.
- Collect the wrench.
- Examine the cart.
- Fix by using the cart wheel nut and the wrench.
- Go under the flag arch and go into North Arbourshire.
- Go into the puppet shop.
- Pick up the magigram from the table.
- Zoom into the shelves.
- Find the listed items; collect the forge bellows.
- Go to the forge.
- Examine the coals.
- Put the bent door knob into the coals.
- Put the forge bellows onto the wall.
- Place the hot door knob onto the anvil.
- Shape the door handle using the hammer and collect it.
- Go to North Arbourshire.
- Examine the stairs; take the painting ring 1/ 3.
- Move toward the house door.
- Examine the mailbox; insert the mail box key.
- Collect the painting ring 2/ 3.
- Examine the door; insert the door handle and medallion to trigger the puzzle.
- Use the following pattern to solve the puzzle.
- Top – Bottom right – Top left – Bottom – Top Right – Bottom left – Top – Bottom.
- Go into the house.
- Take the poster.
- Zoom into the table.
- Find the listed items.
- Collect the cheese.
- Go upstairs to the attic.
- Zoom into the shelf.
- Find the listed items; collect the top of the lion’s head.
- Go to the town center.
- Examine the barrel.
- Use the cheese on the rat.
- Click the lid of the barrel; take the lens.
- Go to the attic.
- Place the lens on the telescope.
- Take the magigram.
- Examine the moonbeam; take the gem stone.
- Go to the puppet shop.