Fairy Tale Mysteries: The Puppet Thief: Chapter One: Entering the Town

Our Fairy Tale Mysteries: The Puppet Thief Walkthrough is your lifeline when it comes to making it through your first assignment as an examiner for the Brothers Grimm. Your task: track down the monster that's been stealing the souls of the children of Arbourshire. Thankfully, you'll have our detailed step-by-step instructions, custom screenshots, and solutions to all puzzles to help see you through this nightmare.


Magician

  • Pick up the magigram from the statue.
  • Speak to the silver magician near the magic shop.
  • Examine the crate; take the rope.
  • Examine the barrels; use the rope on the hook, take the grappling hook.
  • Talk to the mob leader.
  • Go inside the magic shop.


Vanity

  • Zoom into the vanity.
  • Find the listed items; collect the magic wand.
  • Use the grappling hook on the chest.
  • Examine the chest; open it up using the magic wand.
  • Pick up the scale; go to the town.


Ladder

  • Pick up the ladder.
  • Go under the arch to get to the bridge.


Gap

  • Fix the gap using the ladder.
  • Go toward the gate.


Odd Man

  • Talk to the odd man.
  • Examine the statue’s hand.
  • Put the scale into the hand.
  • Zoom into the drawer; take the moon key.
  • Pick up the torch stick from the gate pillar.
  • Go to the magic shop.


Photo

  • Speak to the magician; take the photograph.
  • Zoom into the vanity.
  • Find the listed items; collect the pliers.
  • Examine the magic cabinet.
  • Unlock it using the moon key; pick up the star key.
  • Go to the gate.


Rods

  • Examine the metal rods.
  • Pick up the bent door handle using the pliers.
  • Examine the gate lock.
  • Activate a puzzle by using the star key in the gate.


Star Puzzle

  • Move the tiles around to create the star as shown.
  • Go into the town center.


Stone

  • Examine the ground; pick up the stone.
  • Examine the chair; take the chisel.
  • Go to the flag arch.


Blue Disc

  • Talk to the odd man.
  • Take the magigram from the statue.
  • Zoom into the statue.
  • Find all the listed items; collect the blue disc.
  • Examine the bird; scare it using the stone.
  • Pick up the yellow disc from the ground.
  • Go to the town center and go into the bar.


Rag

  • Talk to the silver magician.
  • Examine the table; take the newspaper and the rag.
  • Go to the bridge.


Gas

  • Examine the gas tank; push it over.
  • Put the rag onto the gas puddle.
  • Pick up the rag using the torch stick.
  • Go to the town.


Crate

  • Examine the flaming crate.
  • Place the torch into the fire; collect the lit torch.
  • Go to the bar.


Lamp

  • Examine the lamp.
  • Light it using the lit torch.
  • Zoom into the shelves behind the bar.
  • Find the listed items; collect the red disc.
  • Examine the dart board; get the journal entry and the hint to the bar door puzzles solution.
  • Zoom into the bar door.


Bar Door Puzzle

  • Insert the red, yellow and blue discs.
  • Move the symbols to match the scoreboard near the dart board.
  • Go through the door to get into the stables.


Hay

  • Pick up the hammer from the bale of hay.
  • Zoom into the cart.
  • Find the listed items; collect the mailbox key.
  • Go to the forge.


Hook

  • Take the sheep hook.
  • Examine the wheel; take the cart wheel nut.
  • Examine the pull boxes.
  • Pull the boxes until you uncover and collect the knife.
  • Examine the fountain plate 1 /4; use the hammer and chisel to be able to collect it.
  • Go to the stables.


Sheep Hook

  • Place the sheep hook onto the ladder.
  • Examine the scarecrow.
  • Cut the scarecrow stiches; collect the medallion.
  • Go to the flag arch.


Statue 2

  • Zoom into the statue.
  • Find the listed items.
  • Collect the wrench.
  • Examine the cart.
  • Fix by using the cart wheel nut and the wrench.
  • Go under the flag arch and go into North Arbourshire.


Shop

  • Go into the puppet shop.


Bellows

  • Pick up the magigram from the table.
  • Zoom into the shelves.
  • Find the listed items; collect the forge bellows.
  • Go to the forge.


Coals

  • Examine the coals.
  • Put the bent door knob into the coals.
  • Put the forge bellows onto the wall.
  • Place the hot door knob onto the anvil.
  • Shape the door handle using the hammer and collect it.
  • Go to North Arbourshire.


Stairs

  • Examine the stairs; take the painting ring 1/ 3.
  • Move toward the house door.
  • Examine the mailbox; insert the mail box key.
  • Collect the painting ring 2/ 3.
  • Examine the door; insert the door handle and medallion to trigger the puzzle.


Door Puzzle 2

  • Use the following pattern to solve the puzzle.
  • Top – Bottom right – Top left – Bottom – Top Right – Bottom left – Top – Bottom.
  • Go into the house.


Poster

  • Take the poster.
  • Zoom into the table.
  • Find the listed items.
  • Collect the cheese.
  • Go upstairs to the attic.


Lion Head

  • Zoom into the shelf.
  • Find the listed items; collect the top of the lion’s head.
  • Go to the town center.


Cheese

  • Examine the barrel.
  • Use the cheese on the rat.
  • Click the lid of the barrel; take the lens.
  • Go to the attic.


Lens

  • Place the lens on the telescope.
  • Take the magigram.
  • Examine the moonbeam; take the gem stone.
  • Go to the puppet shop.