Enlightenus II: The Timeless Tower: General Information


Images ©Big Fish Games & Blue Tea Games

Overview: In the second installment of the Englightenus series, you are off on a new adventure to the Timeless Tower, a place where you can relive your life.

Hints: These are unlimited, but must “fill up.”

E Cards: You can find these in the locales, using one fills up the hint meter faster. There are two per hidden object locale.

Hidden Objects: The objects aren’t actually hidden in this game. The objective is to match the object in the bar at the bottom to an object in the scene. Example: Spider + Web.

Levels:

Outside Tower

1.       proceed up to the tower

2.       place the emerald in the right deer

3.       take the E cards and the tower emblem from the base of each deer

4.       use the tower emblem on the gate

5.       enter the tower

Floor One

Entry

1.       examine the portrait

2.       take the sledgehammer

Enlightenus-2:TOWER01.jpg



3.       exit left

Study

1.       take the owl wings

Enlightenus-2:TOWER02.jpg



2.       place the wings on the owl

3.       listen to the old man

4.       examine the clock piece

Mayan Jungle, 300 BC

1.       match the objects

Enlightenus-2:FLOOR01_01.jpg



2.       follow the short tutorial

3.       return to the study

Study

1.       take the hardcover book

2.       examine the bookshelf

3.       place the book on the shelf

4.       examine the hidden door – puzzle

·         objective: don’t get electrocuted!

·         click the pictures in the correct order

·         solution: tree; cloud; rain; lightning

5.       enter the passageway

Tower

1.       take the pendulum

Enlightenus-2:TOWER03.jpg



2.       use the sledgehammer on the crystal

3.       examine the clock  piece

Forbidden City, 1650 AD

1.       match the objects

Enlightenus-2:FLOOR01_02.jpg



2.       return to the entry

Entry

1.       use the pendulum on the clock

2.       examine the clock piece

Medieval Castle, 450 AD

1.       match the objects

Enlightenus-2:FLOOR01_03.jpg



2.       return to the entry

Entry

1.       Click the clock above the menu

2.       place the remaining symbols

3.       take the key

4.       return to the tower

Tower

1.       use the key on the locked door

2.       enter

Hallway

1.       read the book

2.       examine the painting

3.       continue up the stairs

4.       examine the painting

5.       take the key

6.       use the key on the door

7.       enter

Floor Two

Train Room

1.       click on the clock and listen to Clarence, age 10

2.       continue up

Dollhouse Room

1.       take the toy dragon

Enlightenus-2:TOWER04.jpg



2.       examine the door on the right – puzzle

·         objective: save the king!

·         place the pictures in the correct order

·         solution: horn, shield, door, arrow, sword

·         take the paper crane

3.       examine the clock piece

Ancient Egypt, 1000 BC

1.       match the objects

Enlightenus-2:FLOOR02_01.jpg



2.       continue up

Apple Tree Room

1.       take the red lens

Enlightenus-2:TOWER05.jpg



2.       examine the clock piece

Queen Anne’s Revenge, 1717 AD

1.       match the objects

Enlightenus-2:FLOOR02_02.jpg



2.       examine the door

3.       use the paper crane in the door

4.       enter

Owl Room

1.       take the paper horse

2.       take the key

Enlightenus-2:TOWER06.jpg



3.       place the dragon in the cage

4.       examine the clock piece on the left

Japanese Garden, 960 AD

1.       match the objects

Enlightenus-2:FLOOR02_03.jpg



2.       examine the clock piece above the dragon

Leonardo da Vinci’s Study, 1505 AD

1.       match the objects

Enlightenus-2:FLOOR03_04.jpg



2.       exit back to dollhouse room

Dollhouse Room

1.       examine the dollhouse on the left

2.       use the key on the lock

3.       enter dollhouse

Dollhouse

1.       take the large wand

Enlightenus-2:TOWER07.jpg



2.       examine the doll on the right

3.       examine the clock piece

Rome Marketplace, 700 BC

1.       match the objects

Enlightenus-2:FLOOR02_05.jpg



2.       examine the clock piece

Opera House, 1810 AD

1.       match the objects

Enlightenus-2:FLOOR02_06.jpg



2.       examine the door – puzzle

·         match the body part with the clothing item

·         put the items in order according to the scroll

Enlightenus-2:PUZZLE01.jpg



3.       enter

Small Room

1.       put the paper horse in the horse slot

2.       take the weather vane

3.       exit out of the dollhouse

Dollhouse Room

1.       place the weather vane on top of the dollhouse

2.       examine the time piece

Ancient Egypt, 1000 BC

1.       match the objects

Enlightenus-2:FLOOR02_07.jpg



2.       enter the apple tree room

Apple Tree Room

1.       give the rabbit the large wand

2.       examine the time piece

Mayan Jungle, 300 BC

1.       match the objects

Enlightenus-2:FLOOR02_08.jpg



2.       exit to the train room

Train Room

1.       replace the red lens

2.       examine the clock piece

Medieval Castle, 450 AD

1.       match the objects

Enlightenus-2:FLOOR02_09.jpg



2.       examine the clock

3.       place the symbols in the correct places

Enlightenus-2:DOOR01.jpg



4.       place the horse in the door

5.       exit

Hallway

1.       read the letter

2.       take the card

3.       go upstairs

4.       examine the portrait

5.       take the key

6.       use the key on the door

7.       enter

Floor Three

Street

1.       examine the clock

2.       listen to the dialogue

3.       examine the time piece

Arabian Palace, 1100 AD

1.       match the objects

Enlightenus-2:FLOOR03_01.jpg



2.       examine the left door – puzzle

·         pick up the gears and put them in order at the bottom

·         the gear is in the correct spot when the light turns red

·         turn the wheel

·         take the round pieces in the upper, right corner

·         place it with the others at the top

·         put them in the correct order to form a picture

Enlightenus-2:DOOR02.jpg



3.       enter

Dock

1.       take the rose emblem

Enlightenus-2:TOWER08.jpg



2.       examine the books to reveal a time piece

3.       examine the teddy bear time piece

Forbidden City, 1650 AD

1.       match the objects

Enlightenus-2:FLOOR03_02.jpg



2.       examine the other time piece

Queen Anne’s Revenge, 1717 AD

1.       match the objects

Enlightenus-2:FLOOR03_03.jpg



2.       exit and go up the stairs

Bridge

1.       examine the signs

2.       examine the grate

3.       continue up

Fountain

1.       take the crowbar

Enlightenus-2:TOWER09.jpg



2.       examine the carrots and reveal a time piece

3.       examine the time piece in the fountain

Rome Marketplace, 700 BC

1.       match the objects

Enlightenus-2:FLOOR03_04.jpg



2.       examine the remaining time piece

Opera House, 1810 AD

1.       match the objects

Enlightenus-2:FLOOR03_05.jpg



2.       exit to the bridge

Bridge

1.       use the crowbar on the grate

2.       examine the time piece

Mayan Jungle, 300 BC

1.       match the objects

Enlightenus-2:FLOOR03_06.jpg



2.       go up and enter the door on the left

Kitchen

1.       take the oars

Enlightenus-2:TOWER10.jpg



2.       place the rose emblem in the plate

3.       examine the time piece in the cupboard

Old West Saloon, 1850 AD

1.       match the objects

Enlightenus-2:FLOOR03_07.jpg



2.       examine the star bottle in the cupboard

3.       examine the time piece

Rome Marketplace, 700 BC

1.       match the objects

Enlightenus-2:FLOOR03_08.jpg



2.       exit to the dock

Dock

1.       use the oars

2.       go right

3.       examine the heart – puzzle

·         objective: catch the big fish!

·         choose the symbols in the correct order

·         solution: bucket, worm, moon, book, man

4.       examine the time piece

London Museum, 1915 AD

1.       match the objects

Enlightenus-2:FLOOR03_09.jpg



2.       examine the clock

3.       put the symbols where they belong

Enlightenus-2:DOOR03.jpg



4.       take the necklace

5.       return to the street

Street

1.       examine the right door

2.       place the necklace on the lady

3.       enter

4.       read the letter

5.       go upstairs

6.       examine the portrait

7.       take the key

8.       unlock the door

Floor Four

Shops

1.       examine the clock

2.       listen to the dialogue

3.       pick up the cat food

Enlightenus-2:TOWER11.jpg



4.       feed the cat

5.       take the key

6.       examine the clock piece

Venice Sunset, 1980 AD

1.       match the objects

Enlightenus-2:FLOOR04_01.jpg



2.       use the key on the door

3.       enter

Antique Shop

1.       examine the cash register – puzzle

·         use the red buttons to rotate the numbers

·         line up the numbers as shown in the diagram

·         you can skip this puzzle

·         take the password paper

2.       examine the clock piece

Gypsy Tent, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR04_02.jpg



2.       go upstairs

Bedroom

1.       use the password paper on the wardrobe

2.       take the metallic clock hands

3.       examine the clock piece above the bed

Japanese Garden, 960 AD

1.       match the objects

Enlightenus-2:FLOOR04_03.jpg



2.       exit and go through the door to the left

Grandfather Clock Room

1.       take the screwdriver

Enlightenus-2:TOWER12.jpg



2.       examine the desk – puzzle

·         objective: save grandma!

·         click the symbols in order

·         solution: left hammer, red boot, black boot, rifle, apple, right hammer

3.       examine the clock piece

Leonardo da Vinci’s Study, 1505 AD

1.       match the objects

Enlightenus-2:FLOOR04_04.jpg



2.       go upstairs

Study

1.       examine the papers and reveal a clock piece

2.       examine the glass

3.       use the screwdriver to remove it

4.       take the owl statue

5.       examine the clock piece

Arabian Palace, 1100 AD

1.       match the objects

Enlightenus-2:FLOOR04_05.jpg



2.       examine the other clock piece

Ancient Egypt, 1000 BC

1.       match the objects

Enlightenus-2:FLOOR04_06.jpg



2.       exit downstairs

Grandfather Clock Room

1.       examine the grandfather clock

2.       place the owl in the left hole

3.       examine the top clock piece

Queen Anne’s Revenge, 1717 AD

1.       match the objects

Enlightenus-2:FLOOR04_07.jpg



2.       examine the second clock piece

Japanese Garden, 960 AD

1.       match the objects

Enlightenus-2:FLOOR04_08.jpg



2.       use the clock hands on the clock face

3.       take the key

4.       return to the bedroom

Bedroom

1.       examine the rug

2.       use the key on the trap door

3.       examine the clock piece

Medieval Castle, 450 AD

1.       match the objects

Enlightenus-2:FLOOR04_09.jpg



2.       examine the clock

3.       place the symbols in the correct places

Enlightenus-2:DOOR04.jpg



4.       take the gemmed clock hull

5.       return to the shops

Shops

1.       use the gemmed clock hull on the door

2.       enter

3.       read the letter

4.       go upstairs

5.       examine the portrait

6.       take the key

7.       unlock the door

Floor Five

Office

1.       examine the door – puzzle

·         using the arrows at the bottom move the crown to the castle without being captured

·         solution: right, right, up, right, left, up, up, up, right, right

2.       examine the clock piece

Traveling Circus, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR05_01.jpg



2.       enter the building

Elevators

1.       take the joystick

Enlightenus-2:TOWER13.jpg



2.       push the red elevator button

3.       examine the upper left clock piece

Forbidden City, 1650 AD

1.       match the objects

Enlightenus-2:FLOOR05_02.jpg



2.       examine the elevator clock piece

Opera House, 1810 AD

1.       match the objects

Enlightenus-2:FLOOR05_03.jpg



2.       exit though the door

Conveyor Belt

1.       open the package

2.       examine the clock piece inside the package

London Museum, 1915 AD

1.       match the objects

Enlightenus-2:FLOOR05_04.jpg



2.       examine the clock piece

Old West Saloon, 1850 AD

1.       match the objects

Enlightenus-2:FLOOR05_05.jpg



2.       open the door

3.       go upstairs

Control Room

1.       take the rope

2.       take the box cutter

Enlightenus-2:TOWER14.jpg



3.       examine the large screen on the top

4.       you’ll see a container with the items you need to open one of the doors

5.       examine the smaller screen below it – puzzle

·         objective: escape the witch!

·         click the symbols in the correct order

·         solution: wand, bone, umbrella, mirror, bread

6.       examine the clock piece that is revealed

Leonardo da Vinci’s Study, 1505 AD

1.       match the objects

Enlightenus-2:FLOOR05_06.jpg



2.       examine the other clock piece

Gypsy Tent, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR05_07.jpg



2.       exit

Conveyor Room

1.       use rope where the railing is missing

2.       go down

Conveyor Belt

1.       use the box cutter on the bottom, left box with the tape on it

2.       take the key

Enlightenus-2:TOWER15.jpg



3.       examine the clock piece

Venice Sunset, 1980 AD

1.       match the objects

Enlightenus-2:FLOOR05_08.jpg



2.       exit back to the elevators

Elevators

1.       read the  instructions on the elevator door

2.       use the key on lock next to the left elevator door

3.       enter

Machinery Room

1.       pick up the chip

Enlightenus-2:TOWER16.jpg



2.       examine the machinery

3.       place the items you found in order

·         gear, joystick, chip, energy cell

4.       examine the clock piece

Arabian Palace, 100 AD

1.       match the objects

Enlightenus-2:FLOOR05_09.jpg



2.       examine the clock

3.       place the symbols in the correct places

Enlightenus-2:DOOR05.jpg



4.       take the blueprints

5.       go to the elevators

Elevators

1.       use the blueprints on the elevator

2.       enter the elevator

3.       read the letter

4.       go upstairs

5.       examine the portrait

6.       take  the key

7.       use the key to unlock the door

Floor Six

Water Room

1.       examine the clock

2.       listen to the dialogue

3.       take the garnet gem

Enlightenus-2:TOWER17.jpg



4.       examine the clock piece

Traveling Circus, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR06_01.jpg



2.       exit through the door

Oval Room

1.       take the floating steps

2.       take the diamond

Enlightenus-2:TOWER18.jpg



3.       examine the right picture

4.       examine the clock piece

Gypsy Tent, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR06_02.jpg



2.       exit

Water Room

1.       use the floating steps on the left door

2.       enter

Library

1.       click the gem on the front of the statue

2.       take the key

3.       examine the clock piece

Venice Sunset, 1980 AD

1.       match the objects

Enlightenus-2:FLOOR06_03.jpg



2.       exit and enter the oval room

Oval Room

1.       use key on the door

2.       enter

Four Seasons

1.       take the necklace

2.       take the sapphire gem

Enlightenus-2:TOWER19.jpg



3.       examine the circle by the tree in winter

4.       examine the clock piece

London Museum, 1915 AD

1.       match the objects

Enlightenus-2:FLOOR06_04.jpg



2.       exit to the library

Library

1.       place the necklace on the other bust

2.       go through the secret door

Map Room

1.       move the books

2.       take the key

3.       open the glass cabinet

4.       examine the clock piece

Old West Saloon, 1850 AD

1.       match the objects

Enlightenus-2:FLOOR06_05.jpg



2.       exit back to the water room

Water Room

1.       use the key on the locked door

2.       place the three gems in the door

3.       enter

Tower Top

1.       examine the time piece

Traveling Circus, 1600 AD

1.       match the objects

Enlightenus-2:FLOOR06_06.jpg



2.       examine the clock

3.       place the symbols in the correct spots

Enlightenus-2:DOOR06.jpg



4.       take memory chip

5.       place memory chip in the door

6.       exit though the door

7.       read the note

8.       go upstairs

9.       examine the portrait

10.   take the key

11.   use the key on the door

The End!

Content(s) of this game guide may not be copied or published on any other site without permission from Casual Game Guides. ©CasualGameGuides.com 2006 - 2021