Dark City: Dublin: Chapter 5: Lighhouse
Use this Dark City: Dublin walkthrough to help you rid Vienna of the mischievous leprechaun. You can trust these detailed instructions, custom marked screenshots, and puzzle solutions to help guide your steps.
Chapter 1: Train
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 5: Lighthouse
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- Use Deductions Button; play HOP.
- Take GAS BUTTON (H).
- Take MONEY BOX (I).
- Take NIPPERS; read note (J).
- Take MAGNET (K).
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- Select Lx3-Nx2.
- Take 1/2 LEPRECHAUN COIN (O).
- Walk down.
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- Use ACID, open door and place GEARS (P); solution (Q).
- Take BOOK (R).
- Go right.
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- Play HOP: earn CLOCK HANDS (S).
- Place PENDULUM and CLOCK HANDS; take LEPRECHAUN WITH PICKAXE (T).
- LEPRECHAUN WITH PICKAXE and STONE on LEPRECHAUN BOX; take 2/2 LEPRECHAUN COINS.
- LEPRECHAUN COINS on MONEY BOX; take FIRST AID CROSS.
- Place BOOK; solution (U).
- Use ACID; read note; take PUMP (V).
- Walk down; go forward.
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- Use HOT WATER BOTTLE and PUMP (A).
- Place GAS BUTTON; select Bx2-C.
- Use NIPPERS; take WIRE and LIGHTER (D).
- WIRE on MAGNET; earn MAGNET ON WIRE.
- Use MAGNET ON WIRE; take SCRAPER (E).
- Use SCRAPER and FIRST AID CROSS; take FIRST AID KIT (F).
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- Use FIRST AID KIT; select (G).
- Use 1-4 on (H).
- Talk; read note (I).
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- Select Clue Notebook; solution (J); take MAYOR’S MANOR ADDRESS.
- Walk down 2x.
- Use MAYOR’S MANOR ADDRESS (K).
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- Take NUTS (A).
- Give NUTS; take SQUIRREL and PIANO KEY (B).
- Read newspaper; take FIREFLIES (C).
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- Take GLOVE (D).
- Use GLOVE, FIREFLIES, and SQUIRREL; play HOP; take DOG TOY (E).
- Give DOG TOY (F).
- Go forward.
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- Play HOP; earn BENCH BOX KEY (G).
- Read note; use LIGHTER; take SIGNET RING (H).
- Take HANDLE; place PIANO KEY (I).
- Take LETTER OPENER (J).
- Use handle; take 1/3 SAFE DISK (K).
- Walk down.
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- Use BENCH BOX KEY; open box and read note; take MAYOR’S DIARY (L).
- SIGNET RING on MAYOR’S DIARY; take 2/3 SAFE DISKS.
- Use LETTER OPENER; read note; take TROLL STONE FIGURE (M).
- Go forward.
- Play HOP; earn LEPRECHAUN STONE FIGURE (N).
- Walk down.
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- Place TROLL STONE FIGURE and LEPRECHAUN STONE FIGURE; solution (O).
- Take CHISEL AND MALLET (P).
- Use CHISEL AND MALLET; take MIRROR DECORATION (Q).
- Go forward.
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- Place MIRROR DECORATION; take DAGUERROTYPE FRAGMENT and PIANO SCORE (A).
- Place DAGUERROTYPE FRAGMENT; earn SAFE PASSWORD (B).
- Place PIANO SCORE; select 1-4 (C); take 3/3 SAFE DISKS.
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- Use LETTER OPENER; place SAFE DISKS and SAFE PASSWORD; solution (D).
- Take BATA WALKING STICK; read note (E).
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- Select Deductions Button; play HOP.
- Go left.
- Talk; use BATA WALKING STICK (F).
- Solution (G).
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- Select Clue Notebook; solution (H).
- Select Yes or No (I).
Chapter 1: Train
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!
Chapter 2: Street
Chapter 3: Toy Shop
Chapter 4: Beach
Chapter 5: Lighhouse
Ask for help in the comments below!