Dark Arcana: The Carnival: Chapter Four: Back to the Mirror World
Our Dark Arcana The Carnival Walkthrough will keep you company as you investigate the dark alternate dimension that lurks behind the Hall of Mirrors and is home to the being known only as The Evil One. Use our detailed screenshots and step-by-step instructions to find your way between this dark world and our reality, save Susan Jones, and stop the evil one from breaking his chains and invading our world!
General Info and Tips
Chapter One: The Carnival
Chapter Two: Hall of Mirrors
Chapter Three: The Mirror World
Chapter Four: Back to the Mirror World
Chapter Five: Chasing Jim
Chapter Six: Escape from the Island
Chapter Seven: Jim's Plan
Chapter Eight: Stopping the Ritual
Ask for help in the comments below!
Chapter One: The Carnival
Chapter Two: Hall of Mirrors
Chapter Three: The Mirror World
Chapter Four: Back to the Mirror World
Chapter Five: Chasing Jim
Chapter Six: Escape from the Island
Chapter Seven: Jim's Plan
Chapter Eight: Stopping the Ritual
Ask for help in the comments below!
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Once back in the real world, enter the Fortune Teller's Tent.
- Click to zoom in on the fortune teller.
- Use the SNAKE HILT, BAT HILT, and RAT HILT on the swords.
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Then click on each sword to remove it from the Fortune Teller.
- Click on the fortune teller to talk to him.
- He will give you the MASK 4/5 and you will get the monkey back.
- Exit the tent and watch the cut scene.
- Go back into the House of Fears and enter the mirror world.
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Go to the Carousel.
- Click to zoom in on top of the carousel where the mask is.
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Use the Monkey to get the MASK 5/5.
- Click to zoom in on the gate.
- Use the MASK 5/5 on the gate.
- Click on the gate to open it and watch the cut scene.
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Go through the gate.
- Click on the poster to zoom in.
- Take the RING 1/4.
- Click on the top of the tent to zoom in.
- Use the monkey to get the RING 2/4.
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Go to the Ferris Wheel.
- Click on the pile of tools to zoom in.
- Take the CHARMER'S HEAD.
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Go back one screen.
- Click to zoom in on the charmer.
- Use the CHARMER'S HEAD on the Charmer.
- Go forward to the Circus Tent.
- There's nothing to do here right now.
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Go forward again to the Playground.
- Click on the area where the life preserver is to zoom in.
- Take the STRAINER and the GLOVE.
- Click on the sparkles to access the hidden object game.
- Find all the items on the list.
- You will receive the COIN.
- Go back to the Charmer.
- Click on the charmer to zoom in.
- Use the COIN on the donation box.
- Take the FLUTE.
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Go forward one screen and then down to the bird cage.
- Click on the barrel on the left to zoom in.
- Use the STRAINER on the fish thing.
- Take the RING 3/4.
- Click to zoom in on the light bulb.
- Use the GLOVE to get the BULB.
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Click on the sparkles to access the hidden object game.
- Find all the items on the list.
- You will receive the HAIRPIN.
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Go back to the Ferris Wheel.
- Click to zoom in on the padlock.
- Use the HAIRPIN on the lock.
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Click on the grate to open it.
- Click on the light bulb and learn that it's broken.
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Use the BULB on the empty socket to turn on the lights.
- Take the BASEBALL BAT.
- Click on the switch to learn there is no power.
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Return to the Bird cage and the pinata.
- Click to zoom in on the pinata.
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Use the BASEBALL BAT on it.
- Oh no! That wasn't candy! That was a snake that fell out of that pinata.
- Use the FLUTE on the snake to charm it.
- Take the CABLE 1/2.
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Click on the tea cup to access the hidden object game.
- Find all the items in the scene.
- You will receive the CABLE 2/2.
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Go back to the Ferris Wheel.
- Click to zoom in on the circuit board.
- Use the CABLE 2/2 on the board.
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This will start a mini-game.
- The goal of the puzzle is to get the cables of the same colors to connect to each other.
- See the screenshot for the solution. It helps to start with the purple wires.
- One you are done, click on the switch to start the Ferris Wheel.
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Then click on the sparkles to access the hidden object scene.
- Find all the items on the list.
- You will receive the RING 4/4.
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Go back to the Circus Tent.
- Click on the door to zoom in.
- Use the RINGS 4/4 on the door.
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This will start a puzzle.
- The goal of the puzzle is to rotate the rings and form the finished snake.
- See the screenshot for the solution.
- Enter the Circus Tent.
General Info and Tips
Chapter One: The Carnival
Chapter Two: Hall of Mirrors
Chapter Three: The Mirror World
Chapter Four: Back to the Mirror World
Chapter Five: Chasing Jim
Chapter Six: Escape from the Island
Chapter Seven: Jim's Plan
Chapter Eight: Stopping the Ritual
Ask for help in the comments below!
Chapter One: The Carnival
Chapter Two: Hall of Mirrors
Chapter Three: The Mirror World
Chapter Four: Back to the Mirror World
Chapter Five: Chasing Jim
Chapter Six: Escape from the Island
Chapter Seven: Jim's Plan
Chapter Eight: Stopping the Ritual
Ask for help in the comments below!