Be a Fairy-Tale entrepreneur in this Time Management Building Game as you play Alisa, a young magician and your sidekick Rudi the dwarf. Fight the evil forces of giants, scarecrows, trolls, the abominable snowman and a red flying dragon while repairing various villages and be entertained by a humorous story-line.

This a versatile game in that you can choose timed and un-timed modes of play. You may also replay any level and there are bonus levels available when HAVE FUN!

GENERAL TIPS:

  • Broken houses, cursed houses and houses for sale do NOT generate rental income.
  • Repair and exorcise houses as soon as possible.
  • The value of the houses in this game are somewhat construed. You ALWAYS purchase a house for what it is worth...but...you can NEVER sell a house for what it is worth; usually a minimum of 20% lower than the worth.
  • It is generally better to reject the first offer on a house when trying to sell as generally the second offer is better. The game likes to catch you off guard and second guessing because this doesn't always hold true.
  • Be quick in deciding if you want to purchase a property as they are not up for sale long.
  • The costs to strengthen, exorcise, repair and obtain a permit are based on the value of the house. The higher the value, the higher the cost.
  • Strengthened and Charmed houses lose that protection when the house is upgraded...it keeps that protection if sold.
  • You can sell a strengthened or charmed house and have it count towards a goal objective.
  • It is generally better to build the most expensive house available then sell to gain capital for purchasing properties.
  • There will be added goals on some levels that generally appear after the primary goals have been accomplished.
  • On levels where you have to "zap" characters to finish the level; it's best to try to zap them as close to the edges of the scene as possible to avoid them cursing houses.
  • It's best not to strengthen houses when you have to make repairs on houses as part of the goals until the goal has been met.
  • You will only build or have available some "special" buildings one time. These buildings are always part of the goals. i.e. mill, tavern, market, florist, castle, etc. and are significant to the story-line.
  • There are bonus levels available after receiving the gold medal on all levels within a section. The bonus levels are not timed with a monetary goal to finish the level.

SPELLS:

  • There are 3 spells that can be bought and used multiple times after building a school. The spells are on a timer...when the time runs out the spell is no longer in effect. There is also a delay time between availability for casting spells.
    1. Speed-Up Spell: The dwarfs work faster and cost $40,000.
    2. Ghosts Spell: Puts random houses up for sale and cost $65,000.
    3. Euphoria Spell: Doubles the rent and banishes spirits and cost $52,500.

BUILDINGS AND PRICING: Price and Upgrade Guide

COUNTRYSIDE:

Level 1 - Goals: Repair a house 1 time; Own 3 Shacks; $3,900 rent

  • Tutorial; just follow the instructions to complete level.
  • Can replay the level without the Tutorial pop-ups OR select "skip tutorial" option.

Level 2 - Goals: $5,200 rent; Own 3 Shacks

  • Purchase the broken house.
  • Demolish the broken house.
  • Simultaneously build 1 Shack, demolish other broken house and upgrade 1 Shack.
  • Build a Shack on the empty plot.
  • Upgrade the Shacks to reach $5,200 rent goal. Two 2-Star Shacks and Two 1-Star Shacks will bring $5,400 in rent.
  • Repair Shacks that become broken.

Level 3 – Goals: Build a mill; Build on all plots

  • Build a mill on the empty plot.
  • Sell a Shack.
  • Purchase 100 materials.
  • Demolish the 3 broken Shacks.
  • Build 3 Shacks on the empty plots.

SEASHORE:

Level 4 – Goals: Own 1 Residence; 2 upgrades for 1 Shack

  • Perform your first exorcism on the Shack.
  • Build 1 Residence.
  • Sell 1-2 lots.
  • Purchase 100 materials.
  • Upgrade 1 Shack 2 times.

Level 5 – Goals: Build 1 workshop; $9,100 rent; Own 2 Residences **you'll need to purchase another dwarf to build the workshop**

  • Simultaneously exorcise 1 Shack and repair the Residence.
  • Purchase another dwarf.
  • Build another Residence and upgrade the Shack as desired simultaneously.
  • Sell Shack.
  • Purchase 250 materials.
  • Upgrade 1 Residences 3 times; 1 Residence 2 times and the other Residence 1 time.
  • Purchase an empty plot.
  • Build the Workshop.

Level 6 – Goals: $10,400 rent; 3 upgrades for 1 Shack; remove curse 2 times **Added goal: Chase away 15 pirates, the curser becomes a magic wand...just zap the ol' suckers**

wonderburg:wonderburg_06_01.jpg

  • Build 1 Residence while building a Shack.
  • Build 2 more Residences.
  • Sell 1 lot.
  • Purchase 250 materials.
  • Remove the curses as soon as possible.
  • Upgrade the Shack to 3 stars while upgrading Residences to 2 stars each.
  • You may need to purchase more materials if you have to make many repairs.
  • Chase away 15 pirates...try to chase away the pirates as close to the edges of the scene as possible after you've removed the curse 2 times to avoid them cursing your houses.

Level 7 – Build a Lighthouse; $12,000 rent; **You'll need to purchase a dwarf to build a lighthouse**

  • Exorcise houses; upgrade the Residence first then the Shack.
  • Build 1 Residence and upgrade 2 times and sell or upgrade the exorcised house to 2 stars then sell.
  • Sell the Shack after it's been exorcised. Upgrade before selling if you want.
  • Purchase a dwarf.
  • Purchase 2 empty plots when they become available.
  • Purchase 1,000 materials
  • Build another Residence while upgrading other Residence.
  • Build another Residence while upgrading another Residence. (you should have 3 Residences upgraded to 3 stars each)
  • Upgrade Residences to 3 stars.
  • Build lighthouse.

FOREST:

Level 8 – Goals: Strengthen 2 houses, Own 3 Homesteads; Remove curse 3 times

  • Remove the curse from the Residence while building a Homestead.
  • Remove the curses as soon as they become available.
  • Sell 1 plot.
  • Upgrade the Residence 1-2 times and sell.
  • Build another Homestead.
  • Purchase 1,000 materials.
  • Build another Homestead for a total of 3.
  • Purchase a dwarf.
  • Build the Workshop.
  • Strengthen 2 Homesteads.

Level 9 – Goals: $33,000 rent; Build on all plots

  • Build 1 Homestead upgrade 1-2 times and sell.
  • Build another Homestead while selling the other Homestead.
  • Purchase 2,500 materials
  • Build 3 additional Homesteads for a total of 4.
  • Purchase 1-3 dwarfs.
  • Upgrade the 4 Homesteads to 3 stars each.

Level 10 – Goals: Build a Warehouse; $29,000 rent; Remove curse 5 times; Added goal: Disenchant 10 boys (click on the trolls with the magic wand to disenchant the boys).

wonderburg:wonderburg_10_01.jpg

**You'll need to purchase another dwarf to build the warehouse**

  • Remove the curse from the Homestead while building a Homestead
  • Upgrade one of the Homesteads 1 time then sell.
  • Remove the curses as soon as they become available.
  • Purchase another dwarf.
  • Build the Warehouse.
  • Purchase 2,500 materials after the warehouse is completed.
  • You may also want to hire 1-3 more dwarfs to complete the level faster. You should still be able to finish the level in Gold Medal time without the additional dwarfs.
  • Build 4 Homesteads and upgrade 2 Homesteads to 3 stars each.
  • Upgrade the other 2 Homesteads to 2 stars each.
  • You may need to purchase additional materials if you have to make many repairs.
  • Disenchant 10 boys.

Level 11 – Goals: Strengthen 3 houses; Earn $110,000 in cash

  • Build 1 Homestead upgrade 1-2 times and sell.
  • Purchase the empty plot when it becomes available.
  • Build a warehouse.
  • Purchase 2,500 materials after the warehouse is completed.
  • Build a Workshop.
  • Purchase 2-3 dwarfs after Workshop is completed.
  • Build 3 Homesteads.
  • Strengthen the 3 Homesteads.
  • Sell 1 Homestead.

Level 12 – Goals: Build 1 Library; $35,000 rent **The Library takes 6 dwarfs to build**

  • Remove the curse on the Homestead and the Residence while building a Homestead.
  • Sell the Residence.
  • Upgrade one of the Homesteads 1-2 times and sell.
  • Purchase the empty plot when it becomes available.
  • Upgrade the residence to 1 star and sell.
  • Build a Warehouse.
  • Purchase a Shack when it becomes available.
  • Purchase 5,000 materials after the warehouse is completed.
  • Build a Workshop.
  • Purchase 2-3 dwarfs (3 dwarfs work better).
  • Build 3 more Homesteads for a total of 4.
  • Upgrade the 4 Homesteads to 3 stars each.
  • Strengthen the Homesteads if you desire to avoid repairs.
  • Demolish the Shack and build the Library.

PRARIES:

Level 13 – Goals: $45,500 rent; Repair a house 2 times; Strengthen 3 Houses; Added Goal – Chase away 15 scarecrows

wonderburg:wonderburg_13_01.jpg

NOTE: Five 3-star Homesteads bring $44,000 rent...close but not quite the goal.

  • Perform exorcism on the 2 Homesteads.
  • Upgrade 1 Homestead to 2 stars and the other Homestead to 3 stars.
  • Sell 1 of the upgraded Homesteads.
  • Purchase 500 materials.
  • Build a Warehouse.
  • Purchase 5,000 materials after Warehouse is completed.
  • Purchase a low-value property (Shack or Residence) when it becomes available and demolish.
  • Build 4 additional Homesteads and upgrade to 3 stars each.
  • Build a Workshop.
  • Purchase 2-3 dwarfs.
  • Purchase another Homestead OR demolish the warehouse and build another Homestead.
  • Have a total of 5 Homesteads upgraded to 3 stars plus 1 other house.
  • Strengthen 3 Homesteads after the "repair a house 2 times" goal.
  • Chase away 15 scarecrows.

Level 14 – Goals: Upgrade 2 Homesteads to 3 stars; $40,000 rent; Repair a House 2 times; Own 3 Cottages NOTES: A Cottage takes 5 dwarfs to build.

  • Build 1 Homestead upgrade 3 times and sell.
  • Purchase 500 materials.
  • Build a Warehouse.
  • Purchase 5,000 materials after Warehouse is completed.
  • Purchase 2 low cost houses throughout the level or Homesteads as they become available and you have the money OR purchase 1 property and demolish the Warehouse (make sure you have at least 700 materials to build a Homestead and upgrade to 3 stars.
  • Build a Workshop.
  • Purchase 2-3 dwarfs after Workshop is completed.
  • Build 3 Cottages and upgrade as desired or not at all.
  • Strengthen 2 of the Cottages unless the repair goal has been met, then strengthen all 3 Cottages.
  • Demolish and build Homesteads on the last 2 plots unless you purchased Homesteads.
  • You should have 3 Cottages and 2 Homesteads upgraded to 3 stars.
  • Upgrade the Homesteads to 3 stars each.

Level 15 – Goals: Build a School; Strengthen 2 Houses; $45,500 rent

  • Build a Homestead upgrade as desired and sell.
  • Purchase enough materials to build Warehouse (500 needed).
  • Purchase an empty plot when it becomes available.
  • Purchase 5,000 materials after Warehouse is completed.
  • Build a Workshop.
  • Hire 2-3 dwarfs after Workshop is completed.
  • Build 3 Cottages and upgrade 2 of the Cottages to 3 stars and 1 of the Cottages to 2 stars.
  • Strengthen at least 2 of the Cottages.
  • Purchase additional materials to build a school (750 needed).
  • Build a School on the last plot.

Level 16 – Goals: Demolish 2 Houses; Use Speed-Up Spell; $195,000 cash

  • Build a School.
  • Use the Speed-Up Spell to build a Cottage.
  • Purchase additional materials if needed; you'll need 300 materials to build 2 shacks.
  • Sell the Cottage and sell all but 2 plots.
  • Build 2 shacks and demolish them.

Level 17 – Goals: Build a Market; $80,000 Rent; 3-star upgrades on 3 Cottages **Note: A Market takes 7 dwarfs and 1,000 materials to build**

  • Build a Homestead; upgrade as desired and sell.
  • Purchase enough materials to build a Warehouse (500 needed).
  • Build a Warehouse.
  • You may also want to build a school and charm your houses to avoid exorcism costs. You'll need to purchase an additional house if you build a school.
  • Purchase the shack when it becomes available.
  • Purchase 5,000 materials after Warehouse is completed.
  • Build a Workshop.
  • Hire 3 dwarfs after Workshop is completed.
  • Build 4 Cottages.
  • Demolish the Shack and build another Cottage.
  • Purchase 2,500 materials (you may need to purchase more to build the Market if you've had to make many repairs)
  • Upgrade 4 Cottages to 3 stars and 1 Cottage to 1 star.
  • Purchase another house as you can afford it and demolish or demolish the Workshop or Warehouse.
  • Build the Market.

MOUNTAINS;

Level 18 – Goals: Earn $1,300,000 cash; $130,000 Rent; Own 3 Mansions. **NOTES: It takes 7 dwarfs to build a Mansion; you'll need 4 Mansions with 3 upgraded to 3-stars and 1 upgraded to 2-stars**

  • Build a Cottage, upgrade to 1-2 stars; and then sell.
  • Purchase the empty plots as they become available.
  • Build a Warehouse.
  • Purchase 5,000 materials after the Warehouse is completed.
  • Build a Workshop.
  • Hire 2-3 more dwarfs after Workshop is completed.
  • Build 2 Mansions.
  • Purchase 5,000 materials.
  • Build 2 more Mansions.
  • Purchase a house and demolish.
  • Purchase 5,000 additional materials.
  • Build another Mansion for a total of 5.
  • Sell a 3-star Mansion for the cash goal.
  • Upgrade 3 of the Mansions to 3 stars and 1 of the Mansions to 2 stars for the rental goal.

Level 19 – Goals: Earn $1,950,000 cash; Charm 5 Houses; Strengthen 5 Houses NOTES: You'll need to build a School and a Workshop to complete the goals. You can sell the charmed and strengthened houses and they will count towards the goal.

  • Build a Cottage; upgrade to 1-2 stars and then sell.
  • Purchase 500 materials.
  • Build a Warehouse.
  • Purchase 5,000 materials after Warehouse is completed.
  • Build a Workshop.
  • Hire 2-3 dwarfs after Workshop completion.
  • Build 3 Mansions.
  • Sell 1 Mansion.
  • Purchase 5,000 additional materials.
  • Upgrade the 2 Mansions to 3 stars.
  • Purchase 4-5 additional properties as you can afford them. It's best to purchase the least expensive houses first building up to the most expensive houses.
  • Demolish 1 of the properties and build a School.
  • May need to use "ghost spell" it purchase additional properties.
  • Purchase additional materials.
  • Charm and Strengthen 5 Houses.
  • Sell the Mansions/houses after they have been Strengthened and Charmed to reach $1,950,000 cash goal.

Level 20 – Goals: Build an Architect; $290,000 Rent NOTES: An Architect takes 5 dwarfs and 900 materials to build. Build and upgrade 4 Mansions to 4 stars to meet rental goal.

  • Build an Architect.
  • Purchase a permit.
  • Upgrade the Residence 4 times while building a Warehouse and Workshop and sell the Residence.
  • Purchase 1,000 materials.
  • Build a Workshop.
  • Purchase 2,500 materials and hire 3 dwarfs.
  • Build a Mansion upgrade as desired and sell.
  • Purchase 5,000 materials.
  • Build 3 Mansions.
  • Purchase additional materials before needing them.
  • Build the Architect.
  • Hire 2-3 additional dwarfs.
  • Upgrade the Mansions to 3 stars; purchase permits and upgrade to 4 stars each.
  • Strengthen the Mansions.
  • Purchase 1-2 additional properties as they become available and you can afford them.
  • Demolish the houses; build Mansions and upgrade until rental goal is met (4-Four star Mansions will meet rental goal).

Level 21 – Goals: Charm 5 Houses; Demolish 3 Houses; Own 5 Mansions; Added goal unfreeze 20 inhabitants

wonderburg:wonderburg_21_01.jpg

  • Build a Cottage upgrade and sell as desired.
  • Purchase the empty plots as they become available.
  • Unfreeze 20 inhabitants while building and buying.
  • Purchase enough materials to build Warehouse (500 needed).
  • Purchase 5,000 materials after Warehouse completion.
  • Build a Workshop
  • Train 2-3 dwarfs after Workshop completion.
  • Build 2 Mansions (no need to upgrade).
  • Purchase additional materials before needing them.
  • Purchase 3 low-cost properties when available.
  • Demolish the 3 houses.
  • Build 3 more Mansions.
  • Build the School (you can demolish the workshop after you train your dwarfs to build the school instead of purchasing another property).
  • Charm 5 Mansions.

Level 22 – Goals: Build a Tavern; Earn $1,050,000 Cash; Use ghosts spell NOTE: It takes 9 dwarfs and 1,500 materials to build a Tavern.

  • Ok, you know the drill...
  • Build a Cottage upgrade as desired and sell. Recommend upgrading to 2 stars.
  • Purchase enough materials to build a Warehouse (500 needed)
  • Build a Warehouse.
  • Purchase 5,000 Materials after Warehouse is completed
  • Build a Workshop.
  • Train 3 dwarfs after the Workshop is completed.
  • Build 2 Mansions upgrade as desired and sell (2-star upgrades recommended).
  • Train another dwarf.
  • Purchase additional materials for the School (750 needed) and the Tavern (1,500 needed) 2,250 Total.
  • Build the School Use the ghost spell
  • Demolish Workshop or purchase another property and demolish house to build the Tavern.

SUBURBS:

Level 23 – Goals: Strengthen 6 houses; Use Speed-Up Spell; $260,000 Rent NOTES: It's best to have a Workshop (required), Warehouse, School (required) and Architect to complete this level with a gold medal. Three 4-star Mansions will bring $240,000 rent ($20,000 short of rental goal) OR Seven 3-star Mansions will bring $246,000 in rent ($14,000 short of rental goal). Permits for Mansions cost $310,000 each.

  • Build a Cottage upgrade as desired and sell.
  • Purchase enough materials to build a Warehouse (500 needed)
  • Build a Warehouse.
  • Purchase 5,000 Materials after Warehouse completion
  • Build a Workshop.
  • Train 2-3 dwarfs after Workshop completion.
  • Build a Mansion upgrade as desired, strengthen (will count toward strengthening goal even if it's sold) and sell.
  • Purchase additional materials before needing them.
  • You may want to hire additional dwarfs to complete in gold medal time.
  • Build School.
  • Use Speed-Up Spell
  • Build Mansions and upgrade as desired. (I prefer Three 4-Star Mansions + One 2-3 star Mansion depending on other Houses purchased)
  • Purchase additional houses and demolish and build Mansions to make rental goal. See note above for permit costs and rental incomes on Mansions.
  • Strengthen 6 houses.

 

Level 24 – Goals: 1 Residence on a Premium Plot; Own 5 shacks; Earn $2,600,000 Cash NOTES: It's best to build the Residence on the empty premium lot (see screenshot). Selling Three 3-star Mansions gets you close to meeting the cash goal depending on the money you receive for selling your Mansions and how much you spend on reaching the other goals.

wonderburg:wonderburg_24_01.jpg

  • Build a Workshop.
  • Train 2 Dwarfs after Workshop completion.
  • Build a Warehouse.
  • Purchase 1,000 Materials after Warehouse completion.
  • Build a Mansion on a regular plot and upgrade to 2 stars and sell.
  • Purchase 5,000 materials
  • Build 2-4 more Mansions upgrade to 2-3 stars and sell.
  • Purchase additional materials before needing them
  • Purchase additional low cost lots/houses to build shacks...you can demolish the Workshop and Warehouse to build 2 shacks...you might want to make sure you have enough materials to build the shacks before demolishing the Warehouse. (Shacks take 75 materials each to build.)
  • Build the Residence on a Premium plot (preferably the empty premium lot)
  • Build 5 Shacks after you've purchased all the plots needed to build them and/or demolished the Warehouse and Workshop; and purchased enough materials to build the shacks and met the $260,000 money goal.

Level 25 – Goals: 3 upgrades for 3 Cottages: Build a Treasury; $260,000 rent NOTE: Three 4-star Mansions on premium lots and the Three 3-star Cottages will meet rental goal.

  • Build a Warehouse on a regular plot.
  • Build a Workshop on a regular plot.
  • Train 2-3 Dwarfs after Workshop completion.
  • Purchase 1,000 materials.
  • Build a Mansion upgrade to 2 stars and sell.
  • Purchase 5,000 materials; then purchase additional materials before needing them after that.
  • Train 2-3 more Dwarfs.
  • Build a Mansion on the empty premium lot.
  • Build the Treasury to receive the added funds on the Premium Plot.
  • Purchase plots as they become available (preferably the lower cost premium lots)
  • Build 2 more Mansions.
  • Build 3 Cottages.
  • Upgrade Mansions and Cottages to 3-stars.
  • Demolish the Workshop and build an Architect.
  • Purchase permits and upgrade Mansions to 3-stars.

Level 26 – Goals: Build a School; Own 2 Villas; Charm 3 Houses; Added goal: Find 8 missing girls (Click on the Women in yellow dresses)

wonderburg:wonderburg_26_01.jpg

NOTE: Villas take 9 dwarfs to build and 2,500 materials.

  • Build a Warehouse and a Workshop.
  • Train 2 Dwarfs and purchase 1,000 materials after Warehouse and Workshop are completed.
  • Build a Mansion upgrade to 2 stars and sell.
  • Purchase 5,000 materials and Train 2 Dwarfs.
  • Build 2 Villas and 1 shack.
  • Purchase 2,500 materials. You may need to order additional materials if extra repairs are needed.
  • Strengthen 3 houses OR just the Villas.
  • Demolish the Workshop or Warehouse and build a School.
  • Charm 3 Houses
  • Find 8 missing girls by selecting the women in the yellow dresses. After you zap the women in yellow dresses, they will enter a house and turn into girls.

Level 27 – Goals: Build a Florist; Earn $1,950,000 Cash; $325,000 Rent. NOTE: It takes 9 dwarfs and 2,000 materials to build the Florist; it's relatively easy to meet the cash goal by collecting rent from the Villas You'll need to sell

  • Build a Warehouse and a Workshop.
  • Train 2 Dwarfs and purchase 1,000 materials.
  • Build a Mansion upgrade to 2 stars and sell.
  • Purchase 5,000 materials and Train 2 Dwarfs.
  • Purchase 5 - 6 empty lots as you can afford them and they become available.
  • Train 3 Dwarfs.
  • Purchase 5,000 materials and then purchase additional materials before needing them. You might want to purchase 5,000 materials while building each Villa.
  • Train 6-12 more dwarfs.
  • Build 6 Villas
  • Upgrade 5 Villas to 3 stars and strengthen.
  • Upgrade the last Villa to 1 star and strengthen.
  • Build the Florist.

CAPITOL:

Level 28 – Goals: $365,000 rent; 4 upgrades for 2 Mansions; 3 Villas on Premium Plots.

  • Build a Warehouse and a Workshop.
  • Train 3 Dwarfs and purchase 1,000 materials.
  • Build a Mansion upgrade to 2 stars and sell.
  • Purchase 5,000 materials and Train 2 Dwarfs.
  • Build a Villa upgrade 2 times and sell.
  • Purchase 3 premium plots when available; demolish houses and build 3 Villas on the Premium Plots.
  • Order materials before needing them and Train 6 + additional dwarfs (14-20 dwarfs)
  • Purchase 3 additional lots when available
  • Build Villas on the premium lots, upgrade to 3 stars, Strengthen and Charm.
  • Build 2 Mansions and upgrade to 4 stars, strengthen and charm.
  • Build another Villa.

Level 29 – Goals $500,000 Rent; Use Ghosts spell, Charm 7 Houses; Added goal: Chase away 20 monsters (includes scarecrows, pirates, trolls, and flying red dragon)

wonderburg:wonderburg_29_01.jpg

wonderburg:wonderburg_29_02.jpg

NOTE: Four 4-Star Villas equals $496,000 rent...close but not quite the goal.

  • Build a Warehouse and a Workshop.
  • Train 2 Dwarfs and purchase 1,000 materials.
  • Build a Mansion upgrade to 2 stars and sell.
  • Purchase 5,000 materials and Train 3 Dwarfs.
  • Keep purchasing materials before needing them.
  • Train Dwarfs when you can afford them have between 15-20.
  • Build a Villa upgrade to 2 stars don't sell yet.
  • Build a School.
  • Charm the Villa then put it up for sale.
  • Build 3 Villas and charm them.
  • Upgrade the Villas to 3 stars strengthen and charm if you don't have enough money for permits.
  • Purchase additional plots demolish houses and build a Villa and an Architect.
  • Build another Villa and upgrade all Villas to 4 stars (Four 4-star Villas Total plus 2-3 additional properties)
  • Use the ghost spell to purchase 2 more properties and charm them.

Level 30 – Goals: Earn $6,500,000 Cash; 15 Empty Plots NOTES: Only 4 plots can have a building on them...this is one of the most difficult levels to get the gold medal. Try to purchase the premium lots as soon as possible upgrade the Villas to 4 stars and build a Treasury. I purchased the empty lots as they became available first and built Villas and/or Buildings on them. You may need to use the ghost spell several time in order to acquire the properties quicker. You'll also need about 20-25 dwarfs in order to demolish all the houses and buildings using the speed up spell quickly.

  • Build a Workshop.
  • Train 2 dwarfs.
  • Build a Mansion upgrade to 1 star and sell.
  • Build a Warehouse.
  • Train 3 dwarfs and purchase 5,000 materials.
  • Purchase 5,000 materials at a time before needing them and train 3 dwarfs at a time until you have 20-25 dwarfs.
  • Build 2 Villas (I had 13 dwarfs to accomplish this quickly) upgrade to 3 stars and sell this will enable you to purchase the premium lots faster.
  • Try to purchase the premium lots as soon as possible.
  • Build 2 Villas and upgrade to 3 stars.
  • Purchase properties as they become available upgrade to 3 stars except the Residences and Homesteads. Demolish them and build Villas.
  • Build a School, Architect and a Treasury.
  • Upgrade the premium lots to 4 stars, strengthen and Charm.
  • Upgrade the 2 other Villas to 4 Stars, strengthen and Charm.
  • Use the ghost spell several times when you have enough money to purchase all but 4 plots.
  • Build another Villa and upgrade to 3-4 stars, strengthen and Charm.
  • Demolish the Architect.
  • Demolish the Warehouse when you're not going to upgrade or strengthen any more houses.
  • Demolish the Workshop when you have 20-25 dwarfs.
  • Start demolishing the lower end properties when you have about $5,250,000 using the speed up spell.
  • Demolish the premium lots, the Treasury and the School last.

Level 31 – Goals: 1 mansion on a premium plot; 1 Cottage on a premium plot; 1 Homestead on a premium plot; Earn $13,000,000 cash NOTES: Try to purchase the premium lots quickly; upgrade the existing houses to 3 stars charm and strengthen...wait until you have about $12,000,000 demolish the houses on the 2 premium lots and build the Cottage and Homestead (leave the Mansion)

  • Build a Workshop.
  • Train 2 dwarfs after Workshop completion.
  • Build a Mansion and sell (don't upgrade).
  • Build a Warehouse.
  • Train 3 more dwarfs.
  • Purchase 5,000 materials after completion...purchase 5,000 additional materials before needing them.
  • Build 2 Villas upgrade to 3 stars and sell.
  • Purchase the Premium plots as soon as possible upgrade the houses to 3 stars each, strengthen and charm
  • Train about 16 dwarfs total.
  • Purchase around 6-8 additional lots not including the Premium lots.
  • Keep enough money on hand to purchase the additional premium lots, upgrade the existing homes on premium lots to 3 stars.
  • Build a School and a Treasury.
  • Build around 5 Villas and upgrade to 3 stars, strengthen and charm.
  • Start selling the villas when you have around $6,000,000.
  • Demolish 2 of the houses on the Premium plots leaving the Mansion.
  • Build a Cottage and a Homestead on the Premium plots.

Level 32 – Goals: Build a castle; Earn $19,500,000 Cash; 3 Villas on Premium plots. Added goal: Scare the dragon 7 times by clicking on it. NOTES: You'll be able to build the Castle after you purchase the lot surrounded by a fence in the middle of the scene. There is no rental income on the Castle; however the added goal will not appear until you purchase the Castle plot. Depending on the price you receive for your Villas, plan on purchasing almost every lot build Villas upgrade to 3 stars.

wonderburg:wonderburg_32_01.jpg

  • Build a Workshop.
  • Train 2 dwarfs after Workshop Completion.
  • Build a Mansion and sell.
  • Build a Warehouse.
  • Train 3 dwarfs and purchase 5,000 materials.
  • Build a Villa on a regular lot upgrade to 3 stars and sell.
  • Train 3 additional workers and 5,000 materials; keep training dwarfs until you reach around 15 as you can afford them.
  • Purchase materials 5,000 at a time before needing them.
  • Build a Villa on the Premium plot.
  • Try to purchase the Premium plots as soon as possible and build Villas upgrade to 3 stars for now.
  • Purchase plots as you can afford them.
  • Build a School and a Treasury on 2 of the lots.
  • Build an Architect.
  • Upgrade the 3 Villas on premium plots to 4 stars strengthen a charm.
  • Build Villas on all but about 2-3 lots with the exception of the buildings (warehouse, workshop, treasury, school, architect)
  • Upgrade Villas to 3 stars and start selling them when you've accrued around $10,000.00
  • Build the Castle.
  • You can demolish the Architect and build a Villa after the Villas on the premium plots have been upgraded to 4 stars.

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